[引用][C] Serious Role-Playing Games for the Training of Social Skills

J Othlinghaus-Wulhorst - 2023 - Dissertation, Duisburg, Essen …

The Development of Two Math E-Learning Systems for Primary School Children in Android

M Plieschnegger, J Wachtler, M Ebner - EdMedia+ Innovate …, 2023 - learntechlib.org
Electronic learning, with all its different variations, approaches and applications, is a very
relevant topic in today's education. E-Learning is a wide field, as it affects classes in school …

Kestävän kehityksen huomioiminen monialaisen hyötypelikehityksen projektihallinnassa ja työtavoissa–Case Forest Kids

M Kemppainen - 2024 - theseus.fi
Tämän opinnäytetyön tavoitteena oli perehtyä projektihallinnan ja työtapojen kehittämiseen
kestävän kehityksen näkökulmasta monialaisessa pelialan projektissa. Projektinhallinnan ja …

[PDF][PDF] EGameFlow in a Serious Game: Gaming Experience with the Same Game Design but Different Learning Content.

L Eckardt, S Robra-Bissantz - PACIS, 2019 - researchgate.net
The development effort of game-based learning applications is very time-consuming and
costly, especially when applications are developed that provide students an enjoyable …

[PDF][PDF] Playing with the Narrative of Mental Illness: Communication Beyond Serious Empathy games

M Kreitler - BiD: Textos universitaris de biblioteconomia i …, 2024 - bid.ub.edu
This essay focuses on the implicit narrative of mental illness communicated through the
cultural rhetoric of serious games and empathy games. Games about mental illness are …

[PDF][PDF] Playing with Uncertainty: Participatory Modelling to facilitate social and technical investment

BEA Uribe - 2023 - ir.canterbury.ac.nz
BACKGROUND: Resilience has become a fundamental paradigm for communities to deal
with disaster planning, particularly in the face of increasing climate change impacts. While …

[PDF][PDF] The Effectiveness of LINGO Online, A Serious Game for English Pronunciation

WJ Trooster, SL Goei, AHL Ticheloven… - … University of Applied …, 2015 - researchgate.net
The aim of the present study was to evaluate the effectiveness of a serious game for English
pronunciation, LINGO Online, for native Dutch-speaking students in primary and secondary …

Gamification, Serious Games und politische Beteiligung

CP Hoffmann - Handbuch Digitalisierung und politische Beteiligung, 2022 - Springer
Zusammenfassung Gamification und Serious Games beschreiben den Einsatz spielerischer
Anreize zum Zweck der häufigeren, intensiveren oder konstruktiveren Nutzung partizipativer …

Sneakily Purposeful Games: A new design strategy for motor-based serious games

JW Eijkemans - 2023 - essay.utwente.nl
Although videogames have a reputation as a leisure activity with little to no beneficial
outcomes, modern computer games show potential not just for entertaining users, but also in …

Designing games for chidren's rehabilitation.

N Keetels - 2012 - eprints.bournemouth.ac.uk
The upsurge of video games applied to various contexts such as health care and education
has led to an increased interest in strategies on how to design games that generate real-life …