Neuroplasticità e New Media: gli effetti sull'empatia

C D'ALBA - thesis.unipd.it
Abstract Tecnologia e New Media hanno sempre avuto un effetto sul nostro modo di
ragionare. Partendo dalla frase" Il medium è il messaggio" di McLuhan esploriamo come i …

[PDF][PDF] ANÁLISIS DE LA SATISFACCIÓN EN ESTUDIANTES DE SECUNDARIA A TRAVÉS DE VIDEOJUEGOS EDUCATIVOS: USABILIDAD Y NARRATIVA COMO …

IM PÉREZ, A GARCÉS-MANZANERA - researchgate.net
La implementación de software interactivos para acercar a la población una institución
como puede ser un museo tiene un gran potencial (Evaristo et al., 2016), pues estos se …

Playing with Dynamic Systems-Battling Swarms in Virtual Reality

J Büttner, C Merz, S von Mammen - … EvoApplications 2021, Held as Part of …, 2021 - Springer
In this paper, we present a serious game with the goal to provide an engaging and
immersive experience to foster the players' understanding of dynamic networked systems …

[PDF][PDF] Entertainment Computing

Although games are frequently described as 'engaging', what this means exactly continues
to be subject of debate in game literature. Engagement is often defined through related …

[PDF][PDF] Getting Serious about Math: Serious Game Design Framework & an Example of Educational Game

L Husain - Lund University Libraries, 2011 - lup.lub.lu.se
Serious games have been increasingly interesting to educators recently, but it is difficult to
find good games that truly address the needs of young learners, especially in mathematics …

Tools and methods to support the key phases of serious game development in the health sector

T Korhonen - 2020 - oulurepo.oulu.fi
Health-care service providers are searching for new digital tools to support their customers,
and health games can provide cost-effective and motivating means in this regard. Serious …

[PDF][PDF] Leveling Up: Game Enjoyment Threshold Model and Player Feedback on the Design of a Serious Game1

H Wang, M Gotsis, M Jordan-Marsh, D Spruijt-Metz… - Buffalo, NY, 2010 - academia.edu
Extended Abstract With the advent of gaming technologies, more visibly successful
applications, the increase of evidence on game effectiveness, and accumulated knowledge …

Virtuelle Realität und Serious Games im Schulalltag: Konzeption, Erprobung und Analyse der virtuellen Lernwelt Faszination Faserverbundwerkstoffe & des Serious …

M Menner - 2020 - opus.bibliothek.uni-augsburg.de
Die Idee zur Themenstellung der vorliegenden Doktorarbeit entstand im Rahmen des
Projekts MAI Bildung, welches von 2012 bis 2017 an der Universität Augsburg durchgeführt …

[PDF][PDF] Simulation and digital game-based learning in software engineering education: an integrated approach to learn software engineering methods

J Pieper - 2016 - rosdok.uni-rostock.de
Software Engineering (SE) methods support a structured, disciplined and goal-oriented
approach to SE endeavors. The industry, as well as curriculum guidelines, demand strong …

[PDF][PDF] The Effect of Persuasive Strategies in Game-Based Learning on Learning Outcomes

FEM Wit - pure.tue.nl
Disclaimer. Due to the outbreak of Covid-19 during spring 2020, the results of our study are
partly based on fictive data. The persuasive strategies could not be identified and were …