State of research on gamification in education: A bibliometric survey

J Swacha - Education Sciences, 2021 - mdpi.com
Recent years have brought a rapid growth of scientific output in the area of gamification in
education. In this paper, we try to identify its main characteristics using a bibliometric …

Revisión sistemática sobre la evaluación de propuestas de gamificación en siete disciplinas educativas

JM Prieto Andreu - 2021 - gredos.usal.es
La evaluación de los procesos de gamificación en educación, pueden plantear una
alternativa a las estrategias de evaluación tradicionales del aula. Esta revisión sistemática …

[HTML][HTML] From badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners

MM Grabner-Hagen, T Kingsley - Computers and Education Open, 2023 - Elsevier
Researchers and instructors are turning to gamification and self-determination theory for
need-supporting, student motivation for learning. Using a mixed methods approach over two …

Opportunities for using smartphones in the digital era to facilitate students in learning sociology in high schools

TS Qodr, A Efendi, AA Musadad - Journal of Education …, 2021 - ejournal.undiksha.ac.id
The development of information technology that encourages smartphones in various lives
thus opens up opportunities for the use of smartphones in teaching and learning activities …

Understanding how gamification of English morphological analysis in a blended learning environment influences students' engagement and reading comprehension

S Qiao, SKW Chu, SS Yeung - Computer Assisted Language …, 2023 - Taylor & Francis
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar
words by applying knowledge of morphemes. It has emerged recently as an important …

Use of Gamification in Primary and Secondary Education: A Systematic Literature Review.

A Vrcelj, N Hoic-Božic, MH Dlab - International Journal of Educational …, 2023 - ERIC
Gamification in education refers to the application of game design elements and game
principles in teaching with the goal of increasing students' motivation and engagement …

A conceptual engagement framework for gamified e-learning platform activities

MA Alsubhi, N Sahari, TT Wook - International Journal of Emerging …, 2020 - learntechlib.org
University students utilise e-learning resources to gain easy access to information and to
make general enquiries. Such online environments offer alternatives to traditional learning …

Gamification in e-learning and sustainability: A theoretical framework

RP Oliveira, CG Souza, AC Reis, WM Souza - Sustainability, 2021 - mdpi.com
Progress in communication technologies and social isolation caused by the COVID-19
pandemic have supported the acceptance of e-learning. In the e-learning context …

Can gamification enhance online learning? Evidence from a meta-analysis

Q Yu, K Yu, B Li - Education and Information Technologies, 2024 - Springer
As gamification is introduced into education, researchers believe it has the potential to
improve online learning. However, the effects of gamified online learning (GOL) are mixed …

The perceived usefulness of gamified e-learning: A study of undergraduate students with implications for higher education

V Aguilos, K Fuchs - Frontiers in Education, 2022 - frontiersin.org
Gamification is about applying gaming strategies and game elements to improve learning,
and thus, making it more engaging for individuals. The application of gamification in higher …