Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

EdTech applications and their adoption in Indian education sector–a bibliometric analysis and systematic literature review

V Aaradhi, D Chakraborty - Higher Education, Skills and Work-Based …, 2024 - emerald.com
Purpose This research intends to analyse the trend in educational technology (EdTech) over
the last 20 years using systematic scientific mapping and bibliometric analysis and how it …

Micro-learning platforms brand awareness using socialmedia marketing and customer brand engagement

A Mujica, E Villanueva… - International Journal of …, 2021 - learntechlib.org
This study aims to analyse the impact of Social Media Marketing in Customer Brand
Engagement and Brand Awareness micro-learning platforms. The sample consisted of 220 …

[PDF][PDF] Framework for Gamification of Online Training Platforms for Employee Engagement Enhancement.

AS Alfaqiri, SF Mat Noor, N Sahari - International journal of …, 2022 - researchgate.net
Organizations have moved away from traditional classroom-based training to online training
whereby employees can attend courses at their convenience either at home or in the …

[PDF][PDF] A personalized English learning material recommendation system based on knowledge graph

Y Huang, J Zhu - International Journal of Emerging …, 2021 - pdfs.semanticscholar.org
The world has rushed into the information age. As the lingua franca, English shapes the
global landscape of information transmission and exchange. Mastering English is equivalent …

The Impact of Serious Game on the Nursing Students' Learning, Behavioral Engagement, and Motivation

WELMEL Idrissi, G Chemsi, KEL Kababi… - International Journal of …, 2022 - learntechlib.org
Digital game-based learning is a ludic approach that has evolved through the development
of information and communication technologies (ICT), making the learner an active …

Design and implementation of a collaborative educational gamification authoring system

L Feng-Jung, L Chia-Mei - International Journal of Emerging …, 2021 - search.proquest.com
Gamification has been widely applied on modern education. Most of them are applied to
stimulate learning motivation and improve learning efficiency for stu-dents. A successful …

A design for gamified on-the-job training

J Bend - International Journal of Advanced Corporate …, 2023 - search.proquest.com
The main purpose of this article is to review the factors that impact employee motivation in
on-the-job training and the extent to which game mechanics can be used to increase …

[PDF][PDF] Design and evaluation of an engagement framework for e-learning gamification

MA Alsubhi, NS Ashaari, T Wook - International Journal of Advanced …, 2021 - academia.edu
Recently, gamification in education software development to improve student engagement
and performance has become prevalent. Gamification is used to counter attrition and …

Study on the Impact of Gamified Teaching Using Mobile Technology on College Students' Learning Engagement.

Y Pan, GL Mow - International Journal of Emerging …, 2023 - search.ebscohost.com
Mobile technology has become an indispensable resource in people's lives, and
educational software applications are closely related to day-to-day life. These applications …