Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review

PY Chen, GJ Hwang, SY Yeh, YT Chen… - Journal of Computers in …, 2021 - Springer
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …

A critical review of 13 years of mobile game-based learning

F Giannakas, G Kambourakis, A Papasalouros… - Educational Technology …, 2018 - Springer
With the increasing popularity of smartphones and tablets, game-based learning (GBL) is
undergoing a rapid shift to mobile platforms. This transformation is driven by mobility …

Effects of screen size, viewing angle, and players' immersion tendencies on game experience

J Hou, Y Nam, W Peng, KM Lee - Computers in Human Behavior, 2012 - Elsevier
This study investigated the effects of viewing angle manipulated through screen size and the
moderating role of players' immersion tendencies on presence experience in the context of …

Mobile learning framework for lifelong learning

N Nordin, MA Embi, MM Yunus - Procedia-Social and Behavioral Sciences, 2010 - Elsevier
This paper proposes a conceptual framework for mobile learning applications that provides
systematic support for mobile lifelong learning experience design. It concerns four …

Digital game-based learning as a solution to fun learning challenges during the Covid-19 pandemic

IF Wati - … Conference on Information Technology and Education …, 2020 - atlantis-press.com
Education in Indonesia is one of the sectors that most affected by the Covid-19 outbreak.
Finally, the Ministry of Education and Culture issued a policy for learning activities carried …

The effect of users' characteristics and experiential factors on the compulsive usage of the smartphone

BW Park, KC Lee - … International Conference, UCMA 2011, Daejeon, Korea …, 2011 - Springer
In recent times, mobile phones have become more than a product to make phone calls. As
mobile phones have many functions, like a personal computer, they have become …

Development of the traditional digital games for strengthening childhood's verbal skill

NWA Majid, T Ridwan - Jurnal Pendidikan Vokasi, 2019 - journal.uny.ac.id
The aims of this research was to:(1) know the portability aspect of the Traditional Digital
Games application as a medium for early childhood learning; and (2) know the usability …

Heuristics evaluation strategy for mobile game-based learning

SB Zaibon, N Shiratuddin - 2010 6th IEEE International …, 2010 - ieeexplore.ieee.org
Evaluation of learning media is necessary for determining the effectiveness of the produced
media. When evaluating mobile game-based learning (mGBL), conventional usability …

A historical review of mobile learning research in Malaysia and its implications for Malaysia and the Asia-Pacific region

NM Nordin, MA Embi, H Norman, E Panah - Mobile Learning in Higher …, 2017 - Springer
Mobile technologies have rapidly grown over the past decade and have become ubiquitous
in all sectors of education. This scenario has enabled mobile learning to grow–providing …

Adapting learning theories in mobile game-based learning development

SB Zaibon, N Shiratuddin - … on Digital Game and Intelligent Toy …, 2010 - ieeexplore.ieee.org
The learning experiences through mobile device can be expected from the learning
activities and the mobile contents such as games and mobile applications. This paper …