Augmented reality and robotics: A survey and taxonomy for ar-enhanced human-robot interaction and robotic interfaces

R Suzuki, A Karim, T Xia, H Hedayati… - Proceedings of the 2022 …, 2022 - dl.acm.org
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of
460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to …

Computational thinking interventions in higher education: A scoping literature review of interventions used to teach computational thinking

I de Jong, J Jeuring - Proceedings of the 20th koli calling international …, 2020 - dl.acm.org
Computational Thinking is seen as a crucial skill in an increasingly digital society.
Researchers and educators in higher education therefore aim to improve the Computational …

Debugging in computational thinking: A meta-analysis on the effects of interventions on debugging skills

C Sun, S Yang, B Becker - Journal of Educational Computing …, 2024 - journals.sagepub.com
Computational thinking (CT), an essential 21st century skill, incorporates key computer
science concepts such as abstraction, algorithms, and debugging. Debugging is particularly …

Evaluating the attitude towards the intention to use ARITE system for improving laboratory skills by engineering educators

A Kumar, A Mantri - Education and Information Technologies, 2022 - Springer
Embedded system course requires the manifestation of acquired knowledge through the
transfer of the relevant skill set in a hands on environment to achieve the respective course …

Physical dimensions of children's touchscreen interactions: Lessons from five years of study on the MTAGIC project

L Anthony - International Journal of Human-Computer Studies, 2019 - Elsevier
Touchscreen interaction is nearly ubiquitous in today's computing environments. Children
have always been a special population of users for new interaction technology: significantly …

Design and evaluation of an augmented reality app for learning geometric shapes in 3D

P Thamrongrat, ELC Law - … Interaction–INTERACT 2019: 17th IFIP TC 13 …, 2019 - Springer
Augmented Reality (AR) is increasingly used as an educational tool in a range of domains
with the goal of enhancing students' performance as well as their learning experience …

A collaborative AR application for education: from architecture design to user evaluation

S Masneri, A Domínguez, G Pacho, M Zorrilla… - Virtual Reality, 2024 - Springer
Augmented reality applications can be used in an educational context to facilitate learning.
In particular, augmented reality has been successfully used as a tool to boost students' …

Analysis of The Motivational Effect of Gamified Augmented Reality Apps for Learning Geometry

P Thamrongrat, E Lai-Chong Law - Proceedings of the 32nd Australian …, 2020 - dl.acm.org
Gamification has been recognised for its motivational power and been increasingly
integrated into Augmented Reality (AR)-based educational applications. However, results of …

The effectiveness of augmented reality with gamification in learning 3D geometry

P Thamrongrat - 2021 - figshare.le.ac.uk
Augmented Reality (AR) technology facilitates the learning of 3D geometry because it allows
students to easily manipulate 3D geometric shapes. Besides, gamification can further …

A Game-Based Assessment Framework for Engineering Education

CR Udeozor - 2023 - theses.ncl.ac.uk
Immersive technologies are gaining a lot of attention in various sectors for teaching and
training. In the higher education sector, the interest in and the adoption of these …