Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding of these effects is needed …
M Mohzana - … Journal of Language and Ubiquitous Learning, 2023 - journal.ypidathu.or.id
Background. With the development of technology and students' preferences for digital interactions, gamification offers an attractive alternative in increasing the effectiveness of …
T Wu, KY Tien, WC Hsu, FH Wen - Applied Sciences, 2021 - mdpi.com
Information security awareness (ISA) has become a vital issue, as security breaches often attributed to humans lead to losses for individuals and organizations. Information security …
M Larrosa, L Wives, V Rodés - Latin American Conference on Learning …, 2023 - Springer
This article aims to deepen the analysis of gamification strategies as a method to offer feedback in the form of formative assessment for elementary school students (K-12) …
There is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students' …
JE DeBello, S Schmeelk, DM Dragos… - 2022 IEEE Global …, 2022 - ieeexplore.ieee.org
Cybersecurity has become ubiquitous with the exponential growth of consumer applications and Internet of Things (IoT) devices. It is a discipline which intersects other important …
COVID-19 is a global pandemic that has brought significant disruptions to education. EFL educators ought to be aware of suitable methods during hybrid learning. The Digital learning …
N Zarandi, AM Soares, H Alves - Journal of Marketing for Higher …, 2024 - Taylor & Francis
Drawing on an increasing body of investigation on student satisfaction and the Service– Dominant Logic theoretical framework (SDL), this study focuses on student perception of the …
AT Febriansah, A Syaifuddin… - … : Jurnal Pendidikan dan …, 2024 - ejournal.uksw.edu
Gamification is an emerging trend in many sectors and is being adopted in many different contexts for a variety of purposes. Gamification has the potential to increase motivation …