[HTML][HTML] Gamification in preschool science education

A Xezonaki - Advances in Mobile Learning Educational Research, 2022 - syncsci.com
Over the last few years, rapid technological progress has developed our lives in all areas.
The adoption of technology in the everyday lives of both adults and children through smart …

Negative effects of gamification in education software: Systematic mapping and practitioner perceptions

C Almeida, M Kalinowski, A Uchôa, B Feijó - Information and Software …, 2023 - Elsevier
Context: While most research shows positive effects of gamification, the focus on its adverse
effects is considerably smaller and further understanding of these effects is needed …

[HTML][HTML] Evaluation of the Use of Gamification in Language Learning for Students in Indonesia

M Mohzana - … Journal of Language and Ubiquitous Learning, 2023 - journal.ypidathu.or.id
Background. With the development of technology and students' preferences for digital
interactions, gamification offers an attractive alternative in increasing the effectiveness of …

[HTML][HTML] Assessing the effects of gamification on enhancing information security awareness knowledge

T Wu, KY Tien, WC Hsu, FH Wen - Applied Sciences, 2021 - mdpi.com
Information security awareness (ISA) has become a vital issue, as security breaches often
attributed to humans lead to losses for individuals and organizations. Information security …

Gamification strategies as formative assessment methods. A systematic review

M Larrosa, L Wives, V Rodés - Latin American Conference on Learning …, 2023 - Springer
This article aims to deepen the analysis of gamification strategies as a method to offer
feedback in the form of formative assessment for elementary school students (K-12) …

[HTML][HTML] Does gamifying homework influence performance and perceived gameful experience?

AHS Metwally, M Chang, Y Wang, AMF Yousef - Sustainability, 2021 - mdpi.com
There is a growing body of literature that recognizes the importance of applying gamification
in educational settings. This research developed an application to gamify students' …

Teaching effective cybersecurity through escape the classroom paradigm

JE DeBello, S Schmeelk, DM Dragos… - 2022 IEEE Global …, 2022 - ieeexplore.ieee.org
Cybersecurity has become ubiquitous with the exponential growth of consumer applications
and Internet of Things (IoT) devices. It is a discipline which intersects other important …

IS LEARNING ENGLISH BORING WITH GAMIFICATION?

ML Armanda, L Indriani - ELTR Journal, 2022 - apspbi.or.id
COVID-19 is a global pandemic that has brought significant disruptions to education. EFL
educators ought to be aware of suitable methods during hybrid learning. The Digital learning …

Student satisfaction and co-creation behavior in game-based learning in the context of higher education

N Zarandi, AM Soares, H Alves - Journal of Marketing for Higher …, 2024 - Taylor & Francis
Drawing on an increasing body of investigation on student satisfaction and the Service–
Dominant Logic theoretical framework (SDL), this study focuses on student perception of the …

The GAMIFICATION DEVELOPMENTS IN EDUCATION: PERKEMBANGAN GAMIFIKASI DI BIDANG PENDIDIKAN

AT Febriansah, A Syaifuddin… - … : Jurnal Pendidikan dan …, 2024 - ejournal.uksw.edu
Gamification is an emerging trend in many sectors and is being adopted in many different
contexts for a variety of purposes. Gamification has the potential to increase motivation …