Interaction with large displays: A survey

C Ardito, P Buono, MF Costabile… - ACM Computing Surveys …, 2015 - dl.acm.org
Large interactive displays are increasingly placed in public (or semipublic) locations,
including museums, shops, various city settings, and offices. This article discusses the …

Multi-touch tables and the relationship with collaborative classroom pedagogies: A synthetic review

SE Higgins, E Mercier, E Burd, A Hatch - International Journal of Computer …, 2011 - Springer
This article reviews the research and evidence about multi-touch tables to provide an
analysis of their key design features and capabilities and how these might relate to their use …

Getting a grip on tangible interaction: a framework on physical space and social interaction

E Hornecker, J Buur - Proceedings of the SIGCHI conference on Human …, 2006 - dl.acm.org
Our current understanding of human interaction with hybrid or augmented environments is
very limited. Here we focus on'tangible interaction', denoting systems that rely on embodied …

Recognizing gestures and using gestures for interacting with software applications

JP Dehlin, CS Chen, AD Wilson, DC Robbins… - US Patent …, 2009 - Google Patents
2001/0012001 A1 2002fOOO6786 A1 2003. O161524 A1 2004.0005920 A1 2004/0090524
A1 2004/0196371 A1 2005/0050476 A1 2005, 0122308 A1 2005/0226467 A1 …

Territoriality in collaborative tabletop workspaces

SD Scott, MST Carpendale, K Inkpen - … of the 2004 ACM conference on …, 2004 - dl.acm.org
Researchers seeking alternatives to traditional desktop computers have begun exploring the
potential collaborative benefits of digital tabletop displays. However, there are still many …

Using physical objects to adjust attributes of an interactive display application

DC Robbins, SM Drucker, AD Wilson, KN Nye… - US Patent …, 2010 - Google Patents
702 714 tion of at least one of the objects is detected, and the attribute is adjusted based on
the change in position of one or both objects. A range of selectable options of the application …

Using the humanoid robot KASPAR to autonomously play triadic games and facilitate collaborative play among children with autism

J Wainer, B Robins, F Amirabdollahian… - IEEE Transactions …, 2014 - ieeexplore.ieee.org
This paper presents a novel design, implementation, and first evaluation of a triadic,
collaborative game involving the humanoid robot, kinesics and synchronization in personal …

Partially blended realities: Aligning dissimilar spaces for distributed mixed reality meetings

JES Grønbæk, K Pfeuffer, E Velloso, M Astrup… - Proceedings of the …, 2023 - dl.acm.org
Mixed Reality allows for distributed meetings where people's local physical spaces are
virtually aligned into blended interaction spaces. In many cases, people's physical rooms …

Method and system for providing multiple input connecting user interface

NM Hofmeister, DT Storrusten, A Valencia - US Patent 7,925,996, 2011 - Google Patents
A plurality of elements is identified by a user for input to the computing system by at least
one of sequential and simultaneous selection of elements presented on a display of a …

Collaborating around vertical and horizontal large interactive displays: which way is best?

Y Rogers, S Lindley - Interacting with Computers, 2004 - academic.oup.com
Large interactive displays are increasingly being placed in work and public settings. An
assumption is that the shared surface they provide can facilitate collaboration among co …