[HTML][HTML] Play in video games

A Nguyen, D Bavelier - Neuroscience & Biobehavioral Reviews, 2023 - Elsevier
Video game play is remarkably ubiquitous in today's society given its recent emergence only
in the late 1950s. While this fast evolution could exemplify the power of play, video games …

[HTML][HTML] Learning to see in depth

DM Levi - Vision Research, 2022 - Elsevier
Stereopsis provides us with a vivid impression of the depth and distance of objects in our 3-
dimensional world. Stereopsis is important for a number of everyday visual tasks, including …

Video game design for learning to learn

A Pasqualotto, J Parong, CS Green… - International Journal of …, 2023 - Taylor & Francis
Over the past 20 years, the proposal that immersive media, such as video games, can be
leveraged to enhance brain plasticity and learning has been put to the test. This expanding …

Expectation effects in working memory training

J Parong, AR Seitz, SM Jaeggi… - Proceedings of the …, 2022 - National Acad Sciences
There is a growing body of research focused on developing and evaluating behavioral
training paradigms meant to induce enhancements in cognitive function. It has recently been …

[HTML][HTML] Development of intellectual and scientific abilities through game-programming in Minecraft

A Bile - Education and Information Technologies, 2022 - Springer
In recent years, the technological revolution has changed the way we see reality and interact
with it. Inevitably, education and didactic planning have also had to deal with new …

The effects of a new immersive multidomain training on cognitive, dual-task and physical functions in older adults

N Béraud-Peigné, P Maillot, A Perrot - GeroScience, 2024 - Springer
The aim of this study was to assess the potential of multidomain training using Immersive
and Interactive Wall Exergames (I2WE) to improve the cognitive and physical functions of …

Modeling perceptual learning as a continuous function of time-on-task increases theoretical specificity and statistical power

A Cochrane, ZL Lu, CS Green - Journal of Cognitive Enhancement, 2024 - Springer
Drawing inferences from data relies on satisfying the assumptions of analytical methods.
Yet, the study of many psychological processes that involve change over time (eg, learning) …

Action video games and posterior parietal cortex neuromodulation enhance both attention and reading in adults with developmental dyslexia

S Bertoni, S Franceschini, M Mancarella… - Cerebral …, 2024 - academic.oup.com
The impact of action video games on reading performance has been already demonstrated
in individuals with and without neurodevelopmental disorders. The combination of action …

[HTML][HTML] Global visual attention SPAN in different video game genres

M Argilés, X González-Fortuny, E Fonts… - Scientific reports, 2023 - nature.com
Video games, specifically action video games, have been demonstrated to be a useful tool
in improving certain visual aspects in the general population. Visual attention span, the …

[PDF][PDF] Enseigner et former avec le jeu

É Sanchez - ESF Editions, Paris, 2023 - media.sodis.fr
Convention internationale des droits de l'enfant. Le chapitre 31 de ce traité mentionne:«Les
États parties reconnaissent à l'enfant le droit au repos et aux loisirs, de se livrer au jeu et à …