Virtual Environments at Work: ongoing use of MUDs in the Workplace

EF Churchill, S Bly - Proceedings of the international joint conference on …, 1999 - dl.acm.org
In recent years much attention has been paid to network-based, distributed environments
like text-based MUDs and MOOs for supporting collaborative work. Such environments offer …

Doing vs. Being: A philosophy of design for artful VR

J Atherton, G Wang - Journal of New Music Research, 2020 - Taylor & Francis
We present a practical philosophy for how to design artfully for virtual reality. Framing this
design philosophy is the balance of doing vs. being as a central duality in all design for VR …

The COVEN project: Exploring applicative, technical, and usage dimensions of collaborative virtual environments

V Normand, C Babski, S Benford, A Bullock… - …, 1999 - ieeexplore.ieee.org
COVEN (Collaborative Virtual Environments) is a European project that seeks to develop a
comprehensive approach to the issues in the development of collaborative virtual …

It's all in the words: supporting work activites with lightweight tools

EF Churchill, S Bly - Proceedings of the 1999 ACM International …, 1999 - dl.acm.org
The development of tools to support synchronous communications between non-collocated
colleagues has received considerable attention in recent years. Much of the work has …

Eye tracking for avatar eye gaze control during object-focused multiparty interaction in immersive collaborative virtual environments

W Steptoe, O Oyekoya, A Murgia… - 2009 IEEE virtual …, 2009 - ieeexplore.ieee.org
In face-to-face collaboration, eye gaze is used both as a bidirectional signal to monitor and
indicate focus of attention and action, as well as a resource to manage the interaction. In …

Collaborative learning in multi-user virtual environments

MB Ibáñez, JJG Rueda, D Maroto, CD Kloos - Journal of Network and …, 2013 - Elsevier
Multi-user virtual environments (MUVEs) have captured the attention and interest of
educators as remote collaborative learning environments due to their immersion, interaction …

Understanding the virtual experiential value and its effect on travel intention

EY Li, FK Chang, A Jan - International Journal of Internet …, 2023 - inderscienceonline.com
This paper explores how tourism virtualisation enables consumers to experience
memorable feelings in the virtual world and affects the experiential value of virtual tourism …

A review of telecollaboration technologies with respect to closely coupled collaboration

R Wolff, DJ Roberts, A Steed… - International Journal of …, 2007 - inderscienceonline.com
Many existing Computer-Supported Cooperative Work (CSCW) systems have two major
deficiencies. Firstly, they support the situation of face-to-face meetings poorly. Secondly …

The role of virtual humans in virtual environment technology and interfaces

D Thalmann - Frontiers of Human-Centered Computing, Online …, 2001 - Springer
The Role ofVirtual Humans in Page 1 2 The Role ofVirtual Humans in Virtual Environment
Technology and Interfaces Abstract The purpose ofthischapter istoshow theimportanceofvirtual …

Rich interaction model for game and virtual environment design

T Manninen - 2004 - oulurepo.oulu.fi
The focus of this thesis is on perceivable interaction forms that can be utilised in multi-player
computer games and Collaborative Virtual Environments (CVEs). Interaction forms are …