[HTML][HTML] How to gamify online business: A case study based on “SMART” model

H Xu - Journal of Service Science and Management, 2020 - scirp.org
With the explosive development of online information, attracting people to participate in
online business activities has become a practical challenge which is needed to be solved …

Gamification for Organizational Change and Innovation

A Alexandrova, L Rapanotti - Handbook of Research on Gamification …, 2022 - igi-global.com
Gamification has demonstrated significant potential for the support of innovation processes
and change initiatives in organizations. There are numerous examples of its application to …

Opportunities and Obstacles of Using Gamification in the Recruiting Process

J Zerrer, RC Härting, M Gerst - … Sessions in the Information Technology for …, 2024 - Springer
Digitalization is transforming the world of work completely. With the evolution of the
recruitment process in the digital era, organizations are increasingly embracing innovative …

Gamification in Change-Prozessen

CW Scheiner - 2019 - Springer
Erfolgreiches Management wird zu großen Teilen durch das Management des Wandels
bestimmt. Denn Unternehmen bewegen sich in einem Kontext, der durch Volatilität …

Please Initiate Gamifications with Me: Quantitative study on impact of Gamification on Customer Engagement within Co-creation

R Czeszejko, S Öfverström - 2021 - diva-portal.org
Over the last decade, Gamification has been identified as one of the most prominent
marketing initiatives to engage customers in the creation of more desirable and unique …

[图书][B] Gamification as a Vehicle to Encourage Behavior Change

KV Cavanagh - 2019 - search.proquest.com
Abstract Intentional Change Theory (ICT) has been shown to be effective in helping students
develop emotional, social, and cognitive competencies. However, when individuals set …

[PDF][PDF] HOW GAMIFICATION SHAPES LEARNING AND INTERACTION IN VIRTUAL EDUCATIONAL EVENTS

J Loijas - 2024 - trepo.tuni.fi
This thesis examines the impact of gamification on learning and interaction within virtual
educational events, drawing insights from Finnish event industry professionals. As digital …

Assessing the Role of the Gamification and the Social Nature of Technology in Online Stores (Case Study: MODISEH online Store)

P Akhavan, R Ahmadi… - Commercial …, 2022 - barresybazargani.itsr.ir
Gamification is one of the newest features that affects the intent of customers' buying by
inducing the social nature to an online store. The purpose of this study is to assess the role …

Влияние вовлеченности и взаимодействия студентов в онлайн‐учебных сообществах на академические достижения: обзор

СМ Левин - Векторы благополучия, 2024 - jwt.su
Статья посвящена анализу влияния участия студентов в виртуальных
образовательных сообществах на их академическую успеваемость. В исследовании …

Identifying and Modeling Factors Affecting Success or Failure of Gamification in Organizational Training

M Vahidi-Asl, Z Jaafari-Far, F Aghazadeh-Par… - International Journal of …, 2020 - dcm.atu.ac.ir
The importance of training in organizations cannot be overlooked. This has motivated
organizational decision-makers to look for new ways for achieving proper training in order to …