Gamification-based the Kampus Merdeka learning in 4.0 era

Q Aini, M Budiarto, POH Putra… - IJCCS (Indonesian Journal … - journal.ugm.ac.id
Recently, education has been enlivened by the presence of the Merdeka Campus program
initiated by Nadiem Makarim. It uses the Kampus Merdeka concept to learn to follow the …

[PDF][PDF] Gamification-based The Kampus Merdeka Learning in 4.0 era

Q Aini, M Budiarto, POH Putra, NPL Santoso - scholar.archive.org
Recently, education has been enlivened by the presence of the Merdeka Campus program
initiated by Nadiem Makarim. It uses the Kampus Merdeka concept to learn to follow the …

[PDF][PDF] Gamification-based The Kampus Merdeka Learning in 4.0 era

Q Aini, M Budiarto, POH Putra, NPL Santoso - pdfs.semanticscholar.org
Recently, education has been enlivened by the presence of the Merdeka Campus program
initiated by Nadiem Makarim. It uses the Kampus Merdeka concept to learn to follow the …

Gamification-based The Kampus Merdeka Learning in 4.0 era

Q Aini, M Budiarto, POH Putra, NPL Santoso - garuda.kemdikbud.go.id
Recently, education has been enlivened by the presence of the Merdeka Campus program
initiated by Nadiem Makarim. It uses the Kampus Merdeka concept to learn to follow the …

[PDF][PDF] Gamification-based The Kampus Merdeka Learning in 4.0 era

Q Aini, M Budiarto, POH Putra, NPL Santoso - core.ac.uk
Recently, education has been enlivened by the presence of the Merdeka Campus program
initiated by Nadiem Makarim. It uses the Kampus Merdeka concept to learn to follow the …