Why so serious? On the relation of serious games and learning

JS Breuer, G Bente - Eludamos: Journal for Computer Game Culture, 2010 - eludamos.org
Serious games have become a key segment in the games market as well as in academic
research. Although the number of games that identify themselves as belonging to this …

[PDF][PDF] Why so serious? On the Relation of Serious Games and Learning

J BREUER, G BENTE - Eludamos. Journal for Computer …, 2010 - pdfs.semanticscholar.org
Serious games have become both a growing market in the video games industry (Alvarez
and Michaud 2008; Susi et al., 2007) and a field of academic research (Ritterfeld et al …

Why so serious? On the relation of serious games and learning

J Breuer, G Bente - Journal for Computer Game Culture, 2010 - shs.hal.science
Serious games have become a key segment in the games market as well as in academic
research. Although the number of games that identify themselves as belonging to this …

Why so serious? On the relation of serious games and learning

J Breuer, G Bente - Journal for Computer Game Culture, 2010 - hal.science
Serious games have become a key segment in the games market as well as in academic
research. Although the number of games that identify themselves as belonging to this …

[PDF][PDF] Why so serious? On the Relation of Serious Games and Learning

J BREUER, G BENTE - Eludamos. Journal for Computer Game …, 2010 - researchgate.net
Serious games have become both a growing market in the video games industry (Alvarez
and Michaud 2008; Susi et al., 2007) and a field of academic research (Ritterfeld et al …

[PDF][PDF] Why so serious? On the Relation of Serious Games and Learning

J BREUER, G BENTE - Eludamos. Journal for Computer Game …, 2010 - scholar.archive.org
Serious games have become both a growing market in the video games industry (Alvarez
and Michaud 2008; Susi et al., 2007) and a field of academic research (Ritterfeld et al …

[PDF][PDF] Why so serious? On the Relation of Serious Games and Learning

J BREUER, G BENTE - Eludamos. Journal for Computer Game Culture, 2010 - Citeseer
Serious games have become both a growing market in the video games industry (Alvarez
and Michaud 2008; Susi et al., 2007) and a field of academic research (Ritterfeld et al …

Why so serious? On the relation of serious games and learning

JS Breuer, G Bente - Eludamos: Journal for Computer Game …, 2010 - septentrio.uit.no
Serious games have become a key segment in the games market as well as in academic
research. Although the number of games that identify themselves as belonging to this …

[PDF][PDF] Why so serious? On the relation of serious games and learning

J Breuer, G Bente - Eludamos. Journal for Computer Game Culture, 2010 - hal.science
Serious games have become both a growing market in the video games industry (Alvarez
and Michaud 2008; Susi et al., 2007) and a field of academic research (Ritterfeld et al …

[PDF][PDF] Why so serious? On the Relation of Serious Games and Learning

J BREUER, G BENTE - Eludamos. Journal for Computer Game …, 2010 - septentrio.uit.no
Serious games have become both a growing market in the video games industry (Alvarez
and Michaud 2008; Susi et al., 2007) and a field of academic research (Ritterfeld et al …