End-user development of experience sampling smartphone apps-recommendations and requirements

DJ Rough, A Quigley - Proceedings of the ACM on Interactive, Mobile …, 2020 - dl.acm.org
Professional programmers are significantly outnumbered by end-users of software, making it
problematic to predict the diverse, dynamic needs of these users in advance. An end-user …

[PDF][PDF] End-User Development of Experience Sampling Smartphone Apps-Recommendations and Requirements

D ROUGH, A QUIGLEY - 2020 - core.ac.uk
The Experience Sampling Method (or ESM) is widely employed in ubiquitous and mobile
computing to gather user needs, evaluate technologies and understand user intentions. The …

[PDF][PDF] End-User Development of Experience Sampling Smartphone Apps-Recommendations and Requirements

D ROUGH, A QUIGLEY - 2020 - scholar.archive.org
The Experience Sampling Method (or ESM) is widely employed in ubiquitous and mobile
computing to gather user needs, evaluate technologies and understand user intentions. The …

End-User Development of Experience Sampling Smartphone Apps-Recommendations and Requirements

DJ Rough, AJ Quigley - … of the ACM on Interactive, Mobile …, 2020 - discovery.dundee.ac.uk
Professional programmers are significantly outnumbered by end-users of software, making it
problematic to predict the diverse, dynamic needs of these users in advance. An end-user …

End-User Development of Experience Sampling Smartphone Apps-Recommendations and Requirements

DJ Rough, A Quigley - … of the ACM on Interactive, Mobile …, 2020 - discovery.dundee.ac.uk
Professional programmers are significantly outnumbered by end-users of software, making it
problematic to predict the diverse, dynamic needs of these users in advance. An end-user …