Optimizing the Utilization of Game-Based Learning Application for Elementary Students First Phase

S Sukasmi, A Asrowi, NA Drajati - Jurnal Obsesi: Jurnal Pendidikan …, 2022 - obsesi.or.id
Smartphone was a technology-based device that was almost used and owned by every
individual, both teachers and students. This study aimed to identify opportunities for using …

Optimizing the Utilization of Game-Based Learning Application for Elementary Students First Phase

S Sukasmi, A Asrowi, NA Drajati - Jurnal Obsesi: Jurnal …, 2022 - garuda.kemdikbud.go.id
Smartphone was a technology-based device that was almost used and owned by every
individual, both teachers and students. This study aimed to identify opportunities for using …

Optimizing the Utilization of Game-Based Learning Application for Elementary Students First Phase

S Sukasmi, A Asrowi, NA Drajati - Jurnal Obsesi: Jurnal Pendidikan …, 2022 - mail.obsesi.or.id
Smartphone was a technology-based device that was almost used and owned by every
individual, both teachers and students. This study aimed to identify opportunities for using …

Optimizing the Utilization of Game-Based Learning Application for Elementary Students First Phase

S Sukasmi, A Asrowi, NA Drajati - Jurnal Obsesi: Jurnal Pendidikan …, 2022 - obsesi.or.id
Smartphone was a technology-based device that was almost used and owned by every
individual, both teachers and students. This study aimed to identify opportunities for using …