J Friedl-Knirsch, C Stach… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
Collaboration is a key aspect of Cross-Virtuality Analytics. When collaborating in Augmented Reality, there are different types of display technologies available. In this work we elaborate …
The desire for such applications is high, since the different locations can have diverse exclusive advantages and disadvantages when compared to each other. For example in the …
In X-Pro, we investigate novel user-centric methods and techniques for cross-virtuality analytics. Cross-virtuality analytics in our sense aims to enable a seamless integration and …
In the recent years, an increasing number of researchers have started looking into the area of cross reality. This position paper argues the potential of cross reality in enhancing …
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
F Pointecker, D Oberögger… - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
The novel research field of Cross-Reality enables the usage of different stages on the Reality-Virtuality Continuum or to move between them. To facilitate communication between …
Cross-Virtuality applications enabling users to move between different stages of Milgram's reality-virtuality continuum are a rapidly growing field of research. Modern video see-through …
The 2nd Joint Workshop on Cross Reality (JWCR'24), organized as part of ISMAR 2024, seeks to explore the burgeoning field of Cross Reality (CR), which encompasses the …
Mixed reality devices that support virtual reality as well as augmented reality have become popular in the recent years. In the following position paper, we address important challenges …