[HTML][HTML] Re-framing engagement for applied games: A conceptual framework

I Kniestedt, I Lefter, S Lukosch, FM Brazier - Entertainment Computing, 2022 - Elsevier
Although games are frequently described as 'engaging', what this means exactly continues
to be subject of debate in game literature. Engagement is often defined through related …

Applied games–in search of a new definition

R Schmidt, K Emmerich, B Schmidt - … 29-Ocotober 2, 2015, Proceedings 14, 2015 - Springer
The endeavour of transferring attributes and qualities of games and game experiences to
users and contexts apart from entertainment values spanned a wide field of research over …

Measuring game engagement: multiple methods and construct complexity

RM Martey, K Kenski, J Folkestad… - Simulation & …, 2014 - journals.sagepub.com
Background. Engagement has been identified as a crucial component of learning in games
research. However, the conceptualization and operationalization of engagement vary widely …

A quick look at game engagement theories

C Silpasuwanchai, X Ren - The Wiley handbook of human …, 2018 - Wiley Online Library
Game applications for purposes such as education, finance or health have attracted
considerable interest. However, development of these gameful applications is not …

Serious games continuum: Between games for purpose and experiential environments for purpose

T Marsh - Entertainment Computing, 2011 - Elsevier
While many categorizations and definitions have attempted to elucidate the elusive term
serious games, we are still some way off formulating an agreed understanding of what …

Gamers as designers: A framework for investigating design in gaming affinity spaces

SC Duncan - E-Learning and Digital Media, 2010 - journals.sagepub.com
This article addresses recent approaches to uncovering and theorizing the design activities
that occur in online gaming affinity spaces. Examples are presented of productive …

Engagement in digital games

P Cairns - … matters: Cross-disciplinary perspectives of user …, 2016 - Springer
This chapter draws upon O'Brien's Process Model of User Engagement to situate the game
experience literature on digital games. The temporal aspects of game play are characterised …

Four categories for meaningful discussion of immersion in video games.

M Haggis-Burridge - Published on Researchgate, 2020 - pure.buas.nl
The term 'immersion'is used frequently by professional video game developers (in both the
entertainment and serious/applied industries), academics, journalists, and players …

Types of engagement in learning with games

RN Schwartz, JL Plass - Handbook of game-based learning, 2020 - books.google.com
The power of games for education is often described in terms of their potential to enhance
learning by engaging users. In this chapter, we investigate the idea of engagement in the …

Towards a comprehensive framework to analyse edutainment applications

T Santonen, E Faber - 2015 - theseus.fi
By following action research principles this study develops a comprehensive framework that
enables more systematical data collection on the design and impact of edutainment …