K Squire, E Klopfer - The journal of the learning sciences, 2007 - Taylor & Francis
Advancements in handheld computing, particularly its portability, social interactivity, context sensitivity, connectivity, and individuality, open new opportunities for immersive learning …
WW Xu, CY Su, Y Hu, CH Chen - Journal of Science Education and …, 2022 - Springer
The use of augmented reality (AR) technology in the science curriculum has the potential to assist students in comprehending abstract and complex concepts or unobservable …
Despite the potential of augmented reality (AR) in enabling students to construct new understanding, little is known about how the processes and interactions with the multimedia …
KD Squire, M Jan - Journal of science education and technology, 2007 - Springer
While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for …
TH Laine, E Nygren, A Dirin, HJ Suk - Educational Technology Research …, 2016 - Springer
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling are prominent …
SA Yoon, E Anderson, M Park, K Elinich… - Research in Science & …, 2018 - Taylor & Francis
Background This study builds on a series of studies that examined how augmented reality and various other learning scaffolds can promote deeper conceptual and cognitive …
SY Chen, SY Liu - Computers in Human Behavior, 2020 - Elsevier
The use of augmented reality (AR) in education is an emerging trend aimed at improving students' learning outcomes and affective factors. This study further investigated the effects …
The purpose of this study was to analyse the students' views and the effects of using Augmented Reality (AR) in learning Science. Given that Science education emphasizes the …
E Rosenbaum, E Klopfer, J Perry - Journal of Science Education and …, 2007 - Springer
The learning of science can be made more like the practice of science through authentic simulated experiences. We have created a networked handheld Augmented Reality …