From non-player characters to othered participants: Chinese women's gaming experience in the 'free'digital market

T Liu, Z Lai - Information, Communication & Society, 2022 - Taylor & Francis
Globally, mainstream digital gaming has long been marked by compulsory (hetero) sexuality
and hypermasculine gender norms, making it an ideal arena for exploring gendered power …

Beyond virtual carnival and masquerade: In-game marriage on the Chinese internet

W Wu, S Fore, X Wang, PSY Ho - Games and Culture, 2007 - journals.sagepub.com
This article documents the brief history of cyber marriage on the Chinese Internet and shows
how in-game marriage, with its game codes and marriage regulations, turns out to be the …

Multiple pleasures: Women and online gaming

TL Taylor - Convergence, 2003 - journals.sagepub.com
This article explores the issue of gender and computer games by looking at the growing
population of women in massive multiplayer online role-playing environments (MMORPGs) …

Women's games in Japan: Gendered identity and narrative construction

H Kim - Theory, Culture & Society, 2009 - journals.sagepub.com
Women's games refers to a category of games developed and marketed exclusively for the
consumption of women and girls in the Japanese gaming industry. Essentially gender …

[图书][B] Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming

YB Kafai, C Heeter, J Denner, JY Sun - 2011 - books.google.com
Girls and women as game players and game designers in the new digital landscape of
massively multiplayer online games,“second lives,”“modding,” serious games, and casual …

Challenging the other: Exploring the role of opponent gender in digital game competition for female players

L Vermeulen, E Núñez Castellar… - … , Behavior, and Social …, 2014 - liebertpub.com
The present study investigated the effect of opponent gender on the game experience of
female players. Concretely, it looked into skill perception and player emotions of women in …

Playing with digital gender identity and cultural value

CP Chen - Gender, Place & Culture, 2016 - Taylor & Francis
In cyberspace, anything is possible. Playing with digital gender identity has particularly
flourished in digital dating games. Women can become the 'masters,'while men are the 'pets' …

Do men advance faster than women? Debunking the gender performance gap in two massively multiplayer online games

C Shen, R Ratan, YD Cai… - Journal of Computer …, 2016 - academic.oup.com
Prior research on digital games illustrates a perceived gender gap in participation and
performance, suggesting men as playing more and better than women. This article …

" There Are No Women and They All Play Mercy": Understanding and Explaining (the Lack of) Women's Presence in Esports and Competitive Gaming

M Ruotsalainen, U Friman - Conference of Digital Games Research …, 2018 - jyx.jyu.fi
In this paper, we explore women's participation in esports and competitive gaming. We will
analyze two different types of research material: online questionnaire responses by women …

Chivalry, subordination and courtship culture: being a 'woman'in online games

J Linderoth, E Öhrn - Journal of Gaming & Virtual Worlds, 2014 - intellectdiscover.com
Computer and video gaming are social activities, where people with different backgrounds,
different nationalities and different ages meet. Research dating back to the early years of …