A Generic Architecture for Cross-Virtuality

F Pointecker, D Schwajda, D List, C Anthes - 2021 - kops.uni-konstanz.de
• Integration and support of a transition between different stages on the RVC.• The use of
multiple input and output devices simultaneously or in combination.• Tracking of multiple …

A description of a dialog to enable interaction between interaction tools and 3D objects in collaborative virtual environments

L Aguerreche, T Duval, B Arnaldi - VRIC 2009, 2009 - inria.hal.science
Building virtual reality applications is still a difficult and time consuming task. Software
developers need a common set of 3D widgets, hardware device abstraction and a set of …

[PDF][PDF] Introduction to Virtual Environments

D Thalmann - Proceedings of The International Conference on …, 1997 - Citeseer
Virtual Reality (VR) refers to a technology which is capable of shifting a subject into a
different environment without physically moving him/her. To this end the inputs into the …

A generic model for embedding users' physical workspaces into multi-scale collaborative virtual environments

C Fleury, A Chauffaut, T Duval… - ICAT 2010 (20th …, 2010 - inria.hal.science
Most Virtual Reality (VR) systems must consider the users' physical environment to immerse
these users in a virtual world and to make them aware of their interaction capabilities …

[PDF][PDF] Tangible interactions in Virtual Reality environments.

M Sirizzotti, S Guercio, F Lampus, P Marti, L Lusuardi… - ETIS, 2020 - ceur-ws.org
Virtual Reality (VR) provides opportunity for immersive experiences in several fields of
application, in particular in training and entertainment. Integrating tangible interaction with …

[PDF][PDF] Towards Higher-level Interaction Paradigms for Virtual Reality

P Renzulli, O Kreylos, E Klein, O Staadt… - … Virtual Reality and …, 2003 - researchgate.net
In this paper we describe how we address the problem of porting VR applications between
different VR setups without having to redesign any of the interaction aspects. SLiVR …

Revealing the realities of collaborative virtual reality

M Fraser, T Glover, I Vaghi, S Benford… - Proceedings of the third …, 2000 - dl.acm.org
We look at differences between the experience of virtual environments and physical reality,
and consider making the technical limitations which cause these differences' visible', aiming …

Real Experiences of Virtual Worlds

G Ucelli, G Conti, J Petric, TW Maver - DS 30: Proceedings of …, 2002 - designsociety.org
The JCAD-VR framework is implemented to anticipate the use of VR within the creation
phase of the design process. It creates simple parametric 3D-shapes directly in a co-edit VR …

Design issues for virtual reality systems

R Hubbold, A Murta, A West, T Howard - Virtual Environments' 95 …, 1995 - Springer
In this paper we describe a number of issues which are central to the design of a software
architecture for a distributed, generic, virtual reality system. These include support for …

Real virtuality: A step change from virtual reality

A Chalmers, D Howard, C Moir - … of the 25th Spring Conference on …, 2009 - dl.acm.org
Humans perceive the world with all five senses: visuals, audio, smell, touch and taste.
Crossmodal effects, ie the interaction of the senses, can have a major influence on how …