Gamification in Economics Subject: A Dual Perspective on Student and Teacher Understanding

MZZ Adnan, MZA Majid - … Journal of Academic Research in Progressive …, 2024 - ijarped.com
Gamification is one of newest approaches and trending in 21 st century of global education.
This standby of the variations correspond of student's usage on mobile phones. Thus …

[PDF][PDF] Gamification; challenges to transcend beyond online education into the 21st century classroom

M Sanmugam, H Mohamed - Journal of Education and Social Sciences, 2017 - jesoc.com
Gamification, the use of game elements in non-gaming context has transcended beyond the
reach of virtual classroom, into the real world. The existence of elements such as badges …

Using digital tools for gamification in schools

A Vrcelj, N Hoić-Božicć, MH Dlab - 2021 44th International …, 2021 - ieeexplore.ieee.org
Gamification in education represents the application of game design elements and game
principles in teaching with the aim of increasing student motivation and engagement …

How Does Technology Innovation Influences Education: A Case of Applying Gamification to Teaching in Business School

NDT Hai, QPT Bao - … : Strategic Adaptation in The World of …, 2023 - atlantis-press.com
This study is to analyze the use of gamification technologies in teaching economics and
business courses in an effort to better understand how gamification can be applied to …

[PDF][PDF] Gamification and motivation: A preliminary survey

N Khalid - 4th international research management & innovation …, 2017 - academia.edu
Nowadays, computer/video games are increasingly becoming part of the daily activities of
students of all ages. Computer/video games have also been shown to support student …

[PDF][PDF] A STUDY ON THE USE OF GAMIFICATION TOOLS IN TEACHING AND LEARNING IN THE PERSPECTIVE OF GENERATION-Z STUDENTS

JLS Haur, Y Yaacob - researchgate.net
The world is experiencing a significant digital transformation. Many fields have embedded
technology in their respective sectors including education. Technology indeed has radically …

Examining the contemporary status of gamification in education

A Giannakoulopoulos, L Limniati… - INTED2020 …, 2020 - library.iated.org
Gamification, as the idea of using gaming features in non-gaming circumstances and
especially in education, in order to engage learners with it, started growing during the …

12 Pedagogical Principles for the Use of Gamification in Higher Education

FA Costa, M Raleiras, J Viana - ICERI2021 Proceedings, 2021 - library.iated.org
Gamification refers to the use of game design elements in contexts other than games to
increase user engagement with a system. This strategy has been used in learning contexts …

STUDENTS'ENGAGEMENT AND MOTIVATION IN GAMIFIED LEARNING

M Covrig, SI Goia, RȘ Igreț, CV Marinaș… - The AMFITEATRU …, 2023 - ceeol.com
Recently, technology has been increasingly integrated into higher education through
gamified learning, which applies game design principles to educational content. The …

Gamifying education: what is known, what is believed and what remains uncertain: a critical review

C Dichev, D Dicheva - International journal of educational technology in …, 2017 - Springer
Gamification of education is a developing approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …