M Sanmugam, H Mohamed - Journal of Education and Social Sciences, 2017 - jesoc.com
Gamification, the use of game elements in non-gaming context has transcended beyond the reach of virtual classroom, into the real world. The existence of elements such as badges …
Gamification in education represents the application of game design elements and game principles in teaching with the aim of increasing student motivation and engagement …
NDT Hai, QPT Bao - … : Strategic Adaptation in The World of …, 2023 - atlantis-press.com
This study is to analyze the use of gamification technologies in teaching economics and business courses in an effort to better understand how gamification can be applied to …
N Khalid - 4th international research management & innovation …, 2017 - academia.edu
Nowadays, computer/video games are increasingly becoming part of the daily activities of students of all ages. Computer/video games have also been shown to support student …
The world is experiencing a significant digital transformation. Many fields have embedded technology in their respective sectors including education. Technology indeed has radically …
Gamification, as the idea of using gaming features in non-gaming circumstances and especially in education, in order to engage learners with it, started growing during the …
Gamification refers to the use of game design elements in contexts other than games to increase user engagement with a system. This strategy has been used in learning contexts …
Recently, technology has been increasingly integrated into higher education through gamified learning, which applies game design principles to educational content. The …
C Dichev, D Dicheva - International journal of educational technology in …, 2017 - Springer
Gamification of education is a developing approach for increasing learners' motivation and engagement by incorporating game design elements in educational environments. With the …