Learning to speak and act in a fantasy text adventure game

J Urbanek, A Fan, S Karamcheti, S Jain… - arXiv preprint arXiv …, 2019 - arxiv.org
We introduce a large scale crowdsourced text adventure game as a research platform for
studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting …

How to motivate your dragon: Teaching goal-driven agents to speak and act in fantasy worlds

P Ammanabrolu, J Urbanek, M Li, A Szlam… - arXiv preprint arXiv …, 2020 - arxiv.org
We seek to create agents that both act and communicate with other agents in pursuit of a
goal. Towards this end, we extend LIGHT (Urbanek et al. 2019)--a large-scale crowd …

Can large language models play text games well? current state-of-the-art and open questions

CF Tsai, X Zhou, SS Liu, J Li, M Yu, H Mei - arXiv preprint arXiv …, 2023 - arxiv.org
Large language models (LLMs) such as ChatGPT and GPT-4 have recently demonstrated
their remarkable abilities of communicating with human users. In this technical report, we …

Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation

J van Stegeren, J Myśliwiec - … of the 16th International Conference on the …, 2021 - dl.acm.org
GPT-2, a neural language model trained on a large dataset of English web text, has been
used in a variety of natural language generation tasks because of the language quality and …

Interactive fiction games: A colossal adventure

M Hausknecht, P Ammanabrolu, MA Côté… - Proceedings of the AAAI …, 2020 - ojs.aaai.org
A hallmark of human intelligence is the ability to understand and communicate with
language. Interactive Fiction games are fully text-based simulation environments where a …

Learning to model the world with language

J Lin, Y Du, O Watkins, D Hafner, P Abbeel… - arXiv preprint arXiv …, 2023 - arxiv.org
To interact with humans in the world, agents need to understand the diverse types of
language that people use, relate them to the visual world, and act based on them. While …

Meet your favorite character: Open-domain chatbot mimicking fictional characters with only a few utterances

S Han, B Kim, JY Yoo, S Seo, S Kim, E Erdenee… - arXiv preprint arXiv …, 2022 - arxiv.org
In this paper, we consider mimicking fictional characters as a promising direction for building
engaging conversation models. To this end, we present a new practical task where only a …

Multi-agent cooperation and the emergence of (natural) language

A Lazaridou, A Peysakhovich, M Baroni - arXiv preprint arXiv:1612.07182, 2016 - arxiv.org
The current mainstream approach to train natural language systems is to expose them to
large amounts of text. This passive learning is problematic if we are interested in developing …

Queens are powerful too: Mitigating gender bias in dialogue generation

E Dinan, A Fan, A Williams, J Urbanek, D Kiela… - arXiv preprint arXiv …, 2019 - arxiv.org
Models often easily learn biases present in the training data, and their predictions directly
reflect this bias. We analyze gender bias in dialogue data, and examine how this bias is …

Countering language drift via visual grounding

J Lee, K Cho, D Kiela - arXiv preprint arXiv:1909.04499, 2019 - arxiv.org
Emergent multi-agent communication protocols are very different from natural language and
not easily interpretable by humans. We find that agents that were initially pretrained to …