The CLV model is an indicator used to measure and evaluate the future value of customers to the company. But the CLV model is predictive where it will be more accurate if there are …
A Shahisa, F Aprilianty - … Journal of Research in Business and …, 2022 - myjms.mohe.gov.my
The development of technology contributes to the growth of online transportation sectors in recent years, including Gojek, an online transportation originating from Indonesia. In 2021 …
SB Yudhoatmojo, R Ramadana - The 2nd International HCI and …, 2016 - researchgate.net
ABSTRACT (E-Commerce is a process of selling, buying or bartering product, service or information using computer as the medium of transaction. B2C e-Commerce is an e …
A Mustikasari, TFF Fista, T Wijaya… - Management Analysis …, 2022 - journal.unnes.ac.id
This study was conducted to determine the effect of gamification and rewards on customer loyalty in Generation Z, moderated by gender. This research uses a quantitative survey …
S Kim - International Journal of Digital Content Technology and …, 2013 - researchgate.net
Motivation is one of the key factors for organization's success. A gamification has been emerging as a new breakthrough for motivation of organization's members. The …
A Heksarini, AS Putri - Inovasi: Jurnal Ekonomi, Keuangan …, 2022 - journal.feb.unmul.ac.id
The increase in internet users in Indonesia has resulted in a rapid increase in e-commerce transactions in recent years. As a result, e-commerce companies compete with one another …
HJ Park, JH Bae - Adv. Sci. Technol. Lett, 2013 - scholar.archive.org
In this article, the concept of Gamification is identified, actual application cases of Gamification are reviewed, and design factors of gamimication models are prospoed based …
Purpose A gamification approach uses game components in non-game services to increase customer engagement and loyalty. This study aims to investigate the relationships between …
M Hamid, M Kuppusamy - Electronic Journal of Business & …, 2017 - ejbm.sites.apiit.edu.my
In recent years, technology has been increasingly harnessed for motivating, engaging and supporting people towards different individually and collectively beneficial behaviours …