It is really not a game: An integrative review of gamification for service research

R Ciuchita, J Heller, S Köcher… - Journal of Service …, 2023 - journals.sagepub.com
Gamification has attracted considerable practitioner attention and has become a viable tactic
for influencing behavior, boosting innovation, and improving marketing outcomes across …

Defining gamification: a service marketing perspective

K Huotari, J Hamari - Proceeding of the 16th international academic …, 2012 - dl.acm.org
During recent years" gamification" has gained significant attention among practitioners and
game scholars. However, the current understanding of gamification has been solely based …

Gamification Myopia: satiation effects in gamified activities

W Hammedi, T Leclercq… - Journal of Service …, 2024 - journals.sagepub.com
Despite the popularity of gamification to improve the quality of experience in a variety of
services, there is a lack of evidence on its effective integration into service design and the …

[HTML][HTML] A definition for gamification: anchoring gamification in the service marketing literature

K Huotari, J Hamari - Electronic markets, 2017 - Springer
Abstract “Gamification” has gained considerable scholarly and practitioner attention;
however, the discussion in academia has been largely confined to the human–computer …

Gamification in the customer journey: a conceptual model and future research opportunities

JHO Silva, GHS Mendes, JG Teixeira… - Journal of Service Theory …, 2023 - emerald.com
Purpose While academics and practitioners increasingly recognize the impacts of
gamification on customer experience (CX), its role in the customer journey remains …

[PDF][PDF] Gamification” from the perspective of service marketing

K Huotari, J Hamari - Proc. CHI 2011 Workshop Gamification, 2011 - researchgate.net
The developments in game industry and service design have led to an increased use of
socalled game mechanics to drive customer retention and engagement outside the realm of …

[HTML][HTML] Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review

MG Pasca, MF Renzi, L Di Pietro… - Journal of Service …, 2021 - emerald.com
Purpose The present study aims to synthesize and conceptualize, through a systematic
literature review (SLR), the current state of gamification knowledge in the tourism and …

[PDF][PDF] Understanding Gamification of Consumer Experiences.

K Robson, K Plangger, J Kietzmann… - … in consumer research, 2014 - researchgate.net
Recently, organizations have begun to tout 'gamification'as an effective method of increasing
motivation and engagement of employees, customers, patients, and students, among other …

The great game of business: Advancing knowledge on gamification in business contexts

NV Wünderlich, A Gustafsson, J Hamari… - Journal of Business …, 2020 - Elsevier
Gamification is a rather significant trend in recent years. It builds on the emotional and
involving qualities of gaming but may not entail a full-fledged game. Gamification exists in a …

Opening the black box of gameful experience: Implications for gamification process design

T Leclercq, I Poncin, W Hammedi - Journal of Retailing and Consumer …, 2020 - Elsevier
Gamification is attracting the attention of practitioners and researchers because of its power
to generate experiential value for users. However, despite its wide adoption by managers …