[HTML][HTML] Gamification in Real-World Applications: Interactive Maps and Augmented Reality

A Predescu, M Mocanu - 2024 - intechopen.com
This chapter delves into the dynamic realm of gamification applied to real-world scenarios,
with a specific focus on the integration of geographic information systems (GIS) and …

Gamification Design

F Zhao - User Experience Methods and Tools in Human …, 2024 - taylorfrancis.com
This chapter provides a comprehensive examination of the concept of gamification and its
diverse applications and design across various contexts. The initial section introduces the …

[PDF][PDF] Mediating the city through gamification and geo-social applications

M CHAN - Ravensbourne: Woodbury University, 2014 - academia.edu
During the late 1970s and early 1980s video game playing was an activity that primarily
involved arcade machines or video game consoles therefore it made sense to explore the …

The gamification of augmented reality art

P Lichty - Augmented Reality Games II: The Gamification of …, 2024 - Springer
Abstract This chapter discusses Augmented Reality, Gamification, and its relation to media
culture and art. Augmented Reality (AR) and its applications exist in many applications …

Augmented reality as a cultural building promotion medium

D Pirpiris - 2024 - apothesis.lib.hmu.gr
Augmented Reality represents a burgeoning educational technology with the capacity to
introduce inventive teaching approaches and foster captivating learning experiences. The …

Gamification in theory and action: A survey

K Seaborn, DI Fels - International Journal of human-computer studies, 2015 - Elsevier
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …

Game. UP: gamified urban planning participation enhancing exploration, motivation, and interactions

SL Muehlhaus, C Eghtebas, N Seifert… - … Journal of Human …, 2023 - Taylor & Francis
We present our interdisciplinary research on gamification as a communication tool in urban
planning. Approaching the topic from a user-centered perspective, we combine knowledge …

The potential use of augmented reality in gamification

N Mohamed Noor, FH Yusoff, RL Yussof, M Ismail - 2015 - repo.uum.edu.my
The use of augmented reality (AR) and gamification in various fields is currently gaining
popularity for its capability in engaging users. Gamification is a term that defines the use of …

Ikigailand: Gamified Urban Planning Experiences For Improved Participatory Planning. A gamified experience as a tool for town planning.

P Bhardwaj, C Joseph, L Bijili - … of the 11th Indian Conference on Human …, 2020 - dl.acm.org
We sense a palpable lack of thoughtful consideration and innovation in the spaces we
inhabit. Too often, there is an immense disconnect between the aspirations of inhabitants …

Leveraging Digital Tools for Immersive Gamified Learning in the Old City of Rhodes

I Sarlis, S Antonopoulou, M Antoniou… - 2024 IEEE Global …, 2024 - ieeexplore.ieee.org
In today's dynamic educational environment, gamification has emerged as a powerful
approach to captivate students and elevate their learning experiences. This paper aims to …