Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning

MK Othman, SK Ching - Education and Information Technologies, 2024 - Springer
This study investigates the impact of gamified learning, specifically through computerised
and paper-based board games, compared to conventional teaching methods on science …

Gamification using Board Game Approach in Science Education-A Systematic Review

NH Hashim, NO Harun, NA Ariffin… - Journal of Advanced …, 2023 - semarakilmu.com.my
Gamification acceptance in learning is seen as a mass appeal for motivation, learning
participation, and social influence, which is also considered a digital realm. However, non …

[PDF][PDF] Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning

M Sanmugam - 2017 - eprints.utm.my
The infusion of educational technology on students depends not only on the purpose of
learning but also on individual needs. This is vital in tackling issues of boredom and …

[PDF][PDF] Implementing technology infused gamification in science classroom: A systematic review and suggestions for future research

P Loganathan, C Talib, N Thoe, F Aliyu, R Zawadski - Sci. Math, 2019 - recsam.edu.my
It is rather a challenging task for educators nowadays to get their digital native students
engaged and motivated throughout the learning in spite of the emerging intensive demand …

[HTML][HTML] Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

[HTML][HTML] Diverse development and future challenges of game-based learning and gamified teaching research

HT Hou - Education Sciences, 2023 - mdpi.com
Play is one of the most important activities in human life. To promote the motivation and
effectiveness of learners, the use of games in various areas of teaching is becoming …

[HTML][HTML] Boosting Year 4 Science Education: A Dynamic Blend of Paper-Based and Computerized Board Games

KC Sim, MK Othman - Journal of Cognitive Sciences and …, 2024 - publisher.unimas.my
This study examines using Paper-Based and Computerised Board Games with collaborative
learning to enhance science learning involving 48 Year 4 participants from National-Type …

The comparison of solitary and collaborative modes of game-based learning on students' science learning and motivation

CH Chen, KC Wang, YH Lin - Journal of Educational Technology & Society, 2015 - JSTOR
In this study, we investigated and compared solitary and collaborative modes of game-
based learning in promoting students' science learning and motivation. A total of fifty seventh …

Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference

A Khan, FH Ahmad, MM Malik - Education and Information Technologies, 2017 - Springer
This study aimed to identify the impact of a game based learning (GBL) application using
computer technologies on student engagement in secondary school science classrooms …

Trends and gaps in empirical research on gamification in science education: A systematic review of the literature.

M Alahmari, MT Jdaitawi, A Rasheed… - Contemporary …, 2023 - ERIC
Digital technology development has led to the creation of various learning options in the
science education field. Technology such as gamification has been used in several science …