Regression testing of massively multiplayer online role-playing games

Y Wu, Y Chen, X Xie, B Yu, C Fan… - 2020 IEEE international …, 2020 - ieeexplore.ieee.org
Regression testing aims to check the functionality consistency during software evolution.
Although general regression testing has been extensively studied, regression testing in the …

Wuji: Automatic online combat game testing using evolutionary deep reinforcement learning

Y Zheng, X Xie, T Su, L Ma, J Hao… - 2019 34th IEEE/ACM …, 2019 - ieeexplore.ieee.org
Game testing has been long recognized as a notoriously challenging task, which mainly
relies on manual playing and scripting based testing in game industry. Even until recently …

Augmenting automated game testing with deep reinforcement learning

J Bergdahl, C Gordillo, K Tollmar… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
General game testing relies on the use of human play testers, play test scripting, and prior
knowledge of areas of interest to produce relevant test data. Using deep reinforcement …

A survey of video game testing

C Politowski, F Petrillo… - 2021 IEEE/ACM …, 2021 - ieeexplore.ieee.org
Video-game projects are notorious for having day-one bugs, no matter how big their budget
or team size. The quality of a game is essential for its success. This quality could be …

Using reinforcement learning for load testing of video games

R Tufano, S Scalabrino, L Pascarella… - Proceedings of the 44th …, 2022 - dl.acm.org
Different from what happens for most types of software systems, testing video games has
largely remained a manual activity performed by human testers. This is mostly due to the …

Automated tests for mobile games: An experience report

G Lovreto, AT Endo, P Nardi… - 2018 17th Brazilian …, 2018 - ieeexplore.ieee.org
As mobile gaming is an ever-growing, competitive and profitable market, there has been an
increasing demand for better quality in video game software. While manual testing is still a …

Towards Agent-Based Testing of 3D Games Using Reinforcement Learning

R Ferdous, F Kifetew, D Prandi, A Susi - Proceedings of the 37th IEEE …, 2022 - dl.acm.org
Computer game is a billion-dollar industry and is booming. Testing games has been
recognized as a difficult task, which mainly relies on manual playing and scripting based …

GBGallery: A benchmark and framework for game testing

Z Li, Y Wu, L Ma, X Xie, Y Chen, C Fan - Empirical Software Engineering, 2022 - Springer
Software bug database and benchmark are the wheels of advancing automated software
testing. In practice, real bugs often occur sparsely relative to the amount of software code …

Inspector: Pixel-based automated game testing via exploration, detection, and investigation

G Liu, M Cai, L Zhao, T Qin, A Brown… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
Deep reinforcement learning (DRL) has attracted much attention in automated game testing.
Early attempts rely on game internal information for game space exploration, thus requiring …

A lightweight approach of human-like playtesting

Y Zhao, W Zhang, E Tang, H Cai, X Guo… - arXiv preprint arXiv …, 2021 - arxiv.org
A playtest is the process in which human testers are recruited to play video games and to
reveal software bugs. Manual testing is expensive and time-consuming, especially when …