The Impact of Gamified Learning Using Quizizz on ESL Learners' Grammar Achievement.

AT Pham - Contemporary Educational Technology, 2023 - ERIC
This study aims to examine the impact of gamified learning using Quizizz on English as a
second language (ESL) learners' grammar achievement. The pre-/post-test control group …

Gamified grammar learning in online English courses in Thai higher education

B Waluyo, S Phanrangsee, W Whanchit - Online Journal of …, 2023 - ojcmt.net
Gamification in the 21st century academic English grammar instruction is popular, but the
lack of comparative studies on its effectiveness in online courses limits its scalability. This …

Improving ESL learners' grammar with gamified-learning

H Hashim, RM Rafiq, M Md Yunus - Arab World English Journal …, 2019 - papers.ssrn.com
Abstract Aligning with the Industrial Revolution 4.0, an abundance of high-tech inventions
has embarked their pavements in the educational field. Despite being under the 21st …

[PDF][PDF] Foreign language learning gamification using quizizz: A systematic review based on students' perception

P Permana, I Permatawati… - … Jurnal Pendidikan Bahasa …, 2023 - researchgate.net
Gamification, or the use of game attributes outside of a game context to affect learning-
related behaviors or attitudes, is seen as an innovative way to support the diverse needs of …

Exploring a gamified learning tool in the ESL classroom: The case of Quizizz.

CC Anak Yunus, TK Hua - Journal of Education and e-Learning Research, 2021 - ERIC
Embracing gamification in education is, indeed, inevitable, especially with the arrival of the
millennials whose lives are greatly influenced by digital technologies and favor learning in a …

The Impact of Gamification'Kahoot App'in Teaching English for Academic Purposes

R Ali, M AbdAlgane - World Journal of English Language, 2022 - papers.ssrn.com
Incorporating gamification into foreign language learning is a successful and effective
strategy for improving learners' level of language skills and helping them to master …

A mixed-method research on the effectiveness of using gamification elements in an online English course

A Çınar, Y Erişen, M Çeliköz - International Journal of Educational …, 2022 - dergipark.org.tr
This study, in which the embedded design mixed method in which qualitative and
quantitative data are applied together, aims to determine the effectiveness of gamification …

Gamification in EFL classroom to support teaching and learning in 21st century

IS Redjeki, R Muhajir - JEES (Journal of English Educators …, 2021 - jees.umsida.ac.id
In the 21st century, the use of games becomes a trend within adults and youngsters and has
recently obtained a massive notice of academics, educators, and practitioners. Gamification …

The Effectiveness of a Gamified Electronic Application in Developing Reading Comprehension Abilities among First‐Grade Intermediate Students in Saudi Arabia

N Fahad AlZuhair… - Education Research …, 2022 - Wiley Online Library
Gamification‐based learning is one of the interactive and student‐centered instructional
strategies that has emerged as a result of academic attempts to fulfill the needs of the current …

Gamified learning: Are vietnamese EFL learners ready yet?

H Phuong - International Journal of Emerging Technologies in …, 2020 - learntechlib.org
Given the strong empirical evidence in the field of education that confirms the relationship
between the application of game elements and increased learning motivation, gamification …