A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

Interaction in augmented reality: Challenges to enhance user experience

Y Ghazwani, S Smith - Proceedings of the 2020 4th International …, 2020 - dl.acm.org
Augmented reality (AR) is an emerging technology that has yet to be a mature consumer
product. Given that user experience plays a significant role in the success of new …

Evaluating augmented reality systems

A Dünser, M Billinghurst - Handbook of augmented reality, 2011 - Springer
This Chapter discusses issues with Augmented Reality (AR) systems evaluations. First the
role of evaluation and various challenges for evaluating novel AR interfaces and interaction …

[PDF][PDF] Survey of user-based experimentation in augmented reality

JE Swan, JL Gabbard - Proceedings of 1st international conference on …, 2005 - Citeseer
Although augmented reality (AR) was first conceptualized over 35 years ago (Sutherland,
1968), until recently the field was primarily concerned with the engineering challenges …

Usability engineering for augmented reality: Employing user-based studies to inform design

JL Gabbard, JE Swan II - IEEE Transactions on visualization …, 2008 - ieeexplore.ieee.org
A major challenge, and thus opportunity, in the field of human-computer interaction and
specifically usability engineering (UE) is designing effective user interfaces for emerging …

Augmented reality and robotics: A survey and taxonomy for ar-enhanced human-robot interaction and robotic interfaces

R Suzuki, A Karim, T Xia, H Hedayati… - Proceedings of the 2022 …, 2022 - dl.acm.org
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of
460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to …

Collaborative work in augmented reality: A survey

M Sereno, X Wang, L Besançon… - … on Visualization and …, 2020 - ieeexplore.ieee.org
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

[图书][B] Human factors in augmented reality environments

W Huang, L Alem, MA Livingston - 2012 - books.google.com
Advances in hardware and networking have made possible a wide use of augmented reality
(AR) technologies. However, simply putting those hardware and technologies together does …

Making mobile augmented reality applications accessible

J Herskovitz, J Wu, S White, A Pavel, G Reyes… - Proceedings of the …, 2020 - dl.acm.org
Augmented Reality (AR) technology creates new immersive experiences in entertainment,
games, education, retail, and social media. AR content is often primarily visual and it is …

Augmented reality design heuristics: Designing for dynamic interactions

TC Endsley, KA Sprehn, RM Brill… - Proceedings of the …, 2017 - journals.sagepub.com
Augmented Reality (AR) has emerged as a rapidly developing technology, capable of a
wide scope of applications across a variety of domains. AR technologies allow for a virtual …