The Emerging Benefits of Gamification Techniques

JB Idoko - Machine Learning and the Internet of Things in …, 2023 - Springer
Academic institutes, health institutions, and other companies utilize a variety of methods and
processes in the improvement of their services, hence improving the experience of their …

[图书][B] The Development of a Gamification System for Engineering Lab Activities Based on User Centered Design

E Kim - 2018 - search.proquest.com
Gamification can be defined as the use of game elements and mechanics as well as game
design techniques in non-game contexts. It is no surprise that in recent years the application …

The Constraints of The Adoption of Gamification for Education and Training in Higher Education Institutions: A Systematic Literature Review

S Oguta, A Akinyinka, S Ojo… - … Conference on Artificial …, 2023 - ieeexplore.ieee.org
Gamification, a concept that describes the use of game design elements in non-game
scenarios, inan attempt to induce fun and motivation in non-game scenarios, has found …

[PDF][PDF] Exploring the Use of Gamified Systems in Training and Work Environments.

IA ȘTEFAN, A ȘTEFAN, IR Goldbach… - eLearning & Software …, 2019 - drive.google.com
Gamification has been described as the employment of game thinking and game mechanics
to support long-term user engagement, behaviour change and problem solving. It has driven …

[PDF][PDF] The impact of gamification on students learning engagement

FL Khaleel, NS Ashaari, T Wook - International Journal of Electrical …, 2020 - academia.edu
Student engagement refers to the degree of attention, curiosity, interest, optimism, and
ardour that college students exhibit when they are getting to know or being taught, which …

Supporting student engagement through the gamification of learning activities: A design-based research approach

SP Adams, R Du Preez - Technology, Knowledge and Learning, 2022 - Springer
The application of gamification for educational purposes has been widely reported with
mixed results. Successful application, in most cases, is subjective and failures or mistakes …

[HTML][HTML] Gamification in engineering education during COVID-19: a systematic review on design considerations and success factors in its implementation

O Chamorro-Atalaya, G Morales-Romero… - International Journal of …, 2023 - ijlter.myres.net
In pre-pandemic scenarios, various studies have indicated that gamification has turned out
to contribute to improving student learning; however, in the context of the pandemic and in …

Designing Effective Gamified Learning Experiences.

Y An - International Journal of Technology in Education, 2020 - ERIC
Gamification has been used in a variety of settings, including business, healthcare, and
education. Although there are successful gamification examples, many gamification projects …

Enhancing student learning experience with technology-mediated gamification: An empirical study

CHH Tsay, A Kofinas, J Luo - Computers & Education, 2018 - Elsevier
We evaluated the use of gamification to facilitate a student-centered learning environment
within an undergraduate Year 2 Personal and Professional Development (PPD) course. In …

[PDF][PDF] Systematic Literature Review: An Exploration of Gamification in the Context of Engineering Education

A Krishnamurthy, WKV Chan - feedback - researchgate.net
Gamification–the application of game design elements to real-world situations not commonly
associated with games–is quickly expanding in the world of education. With excellent …