In X-Pro, we investigate novel user-centric methods and techniques for cross-virtuality analytics. Cross-virtuality analytics in our sense aims to enable a seamless integration and …
Today's virtual reality (VR) systems offer chaperone rendering techniques that prevent the user from colliding with physical objects. Without a detailed geometric model of the physical …
Cross-reality systems empower users to transition along the reality-virtuality continuum or collaborate with others experiencing different manifestations of it. However, prototyping …
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower users to experience digital realities. Known as distinct technology classes, the lines between …
Since its introduction in 1994, Milgram and Kishino's reality-virtuality (RV) continuum has been used to frame virtual and augmented reality research and development. While …
Virtual and augmented reality, and other forms of mixed reality (MR), have become a focus of attention for companies and researchers. Before they can become successful in the …
EH Korkut, E Surer - Virtual Reality, 2023 - Springer
Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient …
Z Wen, W Zeng, L Weng, Y Liu, M Xu… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Multiple-view (MV) representations enabling multi-perspective exploration of large and complex data are often employed on 2D displays. The technique also shows great potential …
Visualizations in real world environments benefit from the visual interaction between real and virtual imagery. However, compared to traditional visualizations, a number of problems …