Students' participation and motivation are of great importance in their learning process. The decrease in attendance and difficulties in stimulating students' activity makes it necessary to …
D Codish, G Ravid - Interdisciplinary Journal of E-Learning and …, 2014 - researchgate.net
Gamification in education is being used as a way to increase student engagement and learning. While carrying a big promise, little is known about how students with different …
C Cheong, J Filippou, F Cheong - 2013 - core.ac.uk
As a precursor to the development of a gamified system to improve learning outcomes, we investigate the perception of important stakeholders, namely learners, on gamification in …
Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in many web based businesses to increase …
Gamification refers to the use of gaming elements to enhance user experience and engagement in non‐gaming systems. In this paper we report the design and implementation …
As gamification grows in popularity, there has been increased interest in its potential as a motivating and engaging learning strategy. Yet, it is still a controversial issue in education …
SA Kocadere, Ş Çağlar - Journal of Educational Technology & Society, 2018 - JSTOR
Studies highlight the need to consider different player types during gamification design. The aim of the present study was to determine the elements that affect learners showing different …
S Ejsing-Duun, HS Karoff - European conference on games …, 2014 - books.google.com
Does play belong to the learning situation? What kind of sociability is promoted in the gamification of education? This article explores how student behaviour and interaction …
Over the last 10 years, research on gamification, the use of game elements in non-game contexts, has increased in the field of education, due to its potential to enhance learning …