What perception do students have about the gamification elements?

M Garcia-Iruela, R Hijón-Neira - Ieee Access, 2020 - ieeexplore.ieee.org
The use of the mechanics and elements of games in non-ludic environments (Gamification)
has increased in non-ludic contexts in various areas including education. This study focused …

Gamification and computer science students' activity

M Garcia-Iruela, MJ Fonseca, R Hijon-Neira… - Ieee …, 2020 - ieeexplore.ieee.org
Students' participation and motivation are of great importance in their learning process. The
decrease in attendance and difficulties in stimulating students' activity makes it necessary to …

[PDF][PDF] Academic course gamification: The art of perceived playfulness

D Codish, G Ravid - Interdisciplinary Journal of E-Learning and …, 2014 - researchgate.net
Gamification in education is being used as a way to increase student engagement and
learning. While carrying a big promise, little is known about how students with different …

[PDF][PDF] Understanding student perceptions of game elements to develop gamified systems for learning

C Cheong, J Filippou, F Cheong - 2013 - core.ac.uk
As a precursor to the development of a gamified system to improve learning outcomes, we
investigate the perception of important stakeholders, namely learners, on gamification in …

Gamifying learning experiences: Practical implications and outcomes

A Domínguez, J Saenz-de-Navarrete, L De-Marcos… - Computers & …, 2013 - Elsevier
Gamification is the use of game design elements and game mechanics in non-game
contexts. This idea has been used successfully in many web based businesses to increase …

Using gameplay patterns to gamify learning experiences

C Fabricatore, X López… - Proceedings of the 8th …, 2014 - books.google.com
Gamification refers to the use of gaming elements to enhance user experience and
engagement in non‐gaming systems. In this paper we report the design and implementation …

A qualitative investigation of student perceptions of game elements in a gamified course

T Aldemir, B Celik, G Kaplan - Computers in human Behavior, 2018 - Elsevier
As gamification grows in popularity, there has been increased interest in its potential as a
motivating and engaging learning strategy. Yet, it is still a controversial issue in education …

Gamification from player type perspective: A case study

SA Kocadere, Ş Çağlar - Journal of Educational Technology & Society, 2018 - JSTOR
Studies highlight the need to consider different player types during gamification design. The
aim of the present study was to determine the elements that affect learners showing different …

Gamification of a Higher Education Course: What's the fun in That?

S Ejsing-Duun, HS Karoff - European conference on games …, 2014 - books.google.com
Does play belong to the learning situation? What kind of sociability is promoted in the
gamification of education? This article explores how student behaviour and interaction …

[PDF][PDF] Gamification and learning performance: A systematic review of the literature

ME Ortiz Rojas, K Chiluiza, M Valcke - 11th European Conference …, 2017 - cti.espol.edu.ec
Over the last 10 years, research on gamification, the use of game elements in non-game
contexts, has increased in the field of education, due to its potential to enhance learning …