Semantic Communication for VR Music Live Streaming With Rate Splitting

J Zou, L Xu, S Sun - IEEE Transactions on Computational …, 2024 - ieeexplore.ieee.org
Virtual reality (VR) live streaming has established a remarkable transformation of music
performances that facilitates a unique interaction between artists and their audiences within …

TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance

CW Fu, WL Huang, PX Liu, YH Chen, MC Su… - Proceedings of the 5th …, 2023 - dl.acm.org
To enrich the emotional experiences of virtual reality (VR) online audiences in music
performances, we developed TelEmoScatter, a system that facilitates remote interaction …

Audience experiences of a volumetric virtual reality music video

GW Young, N O'Dwyer, M Moynihan… - 2022 IEEE Conference …, 2022 - ieeexplore.ieee.org
Music videos are short films that integrate songs and imagery and are produced for artistic
and promotional purposes. Modern music videos apply various media capture techniques …

[PDF][PDF] Towards Accessible Musical Performances in Virtual Reality: Designing a Conceptual Framework for Omnidirectional Audio Descriptions

K Dang, G Burke, H Korreshi, S Lee - 2024 - khang4dang.net
Our research focuses on making musical performance experience in virtual reality (VR)
settings non-visually accessible for Blind and Low Vision (BLV) individuals by designing a …

Remote Orchestral Conduction via a Virtual Reality System

L Severi, M Sacchetto, A Bianco… - 2024 IEEE 5th …, 2024 - ieeexplore.ieee.org
This paper envisions the adoption of a Virtual Reality (VR)-based approach to provide visual
feedback to remote musicians without the acquisition and transmission of a video stream, in …

Key Considerations for Duo Singing in Virtual Reality and Videoconferencing: An Exploratory Study with Bigscreen and Zoom

B Loveridge - 2024 IEEE 5th International Symposium on the …, 2024 - ieeexplore.ieee.org
This study investigates the key considerations of duo singing in virtual reality (VR) and
videoconferencing (VC) settings. The COVID-19 pandemic disrupted in-person musical …

Avatar Fusion Karaoke: Research and development on multi-user music play VR experience in the metaverse

A Berthault, T Kato, A Shirai - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
This paper contributes to building a standard process of research and development (R&D)
for new user experiences (UX) in metaverse services. We tested this R&D process on a new …

“It Takes Two”-Shared and Collaborative Virtual Musical Instruments in the Musical Metaverse

A Boem, D Dziwis, M Tomasetti… - 2024 IEEE 5th …, 2024 - ieeexplore.ieee.org
The relevance and technical possibilities of Shared Virtual Environments (SVEs) are
constantly growing as part of what is known as the Metaverse. This includes software and …

Investigation of Server–Based Spatial Audio for Metaverse Concert Distribution

P Cairns, H Daffern, G Kearney - … on the Internet of Sounds (IS2 …, 2024 - ieeexplore.ieee.org
Modern music delivery contexts include the real-time distribution of musical performances as
immersive media ('metaverse concerts') to online audiences. This paper details an …

A multi-user virtual world with music recommendations and mood-based virtual effects

C Burch, R Sprowl, M Ergezer - … of the AAAI Conference on Artificial …, 2023 - ojs.aaai.org
Abstract The SEND/RETURN (S/R) project is created to explore the efficacy of content-
based music recommendations alongside a uniquely generated Unreal Engine 5 (UE5) …