Binocular vision in a virtual world: visual deficits following the wearing of a head‐mounted display

M Mon‐Williams, JP Warm… - … and Physiological Optics, 1993 - Wiley Online Library
The short‐term effects on binocular stability of wearing a conventional head‐mounted
display (HMD) to explore a virtual reality environment were examined. Twenty adult subjects …

Binocular virtual reality displays: When problems do and don't occur

M Mon-Williams, JP Wann - Human Factors, 1998 - journals.sagepub.com
It has been demonstrated that a stereoscopic virtual reality system can cause deficits of
binocular vision but that a well-engineered bi-ocular (nonstereoscopic) display can avoid …

Binocular vision in a bi-ocular world: new-generation head-mounted displays avoid causing visual deficit

S Rushton, M Mon-Williams, JP Wann - Displays, 1994 - Elsevier
Our previous research highlighted adverse visual effects after wearing a binocular head-
mounted display (HMD) for a 10 min stereoscopic visualization task. We have since …

[HTML][HTML] The visual effects of head-mounted display (HMD) are not distinguishable from those of desk-top computer display

E Peli - Vision research, 1998 - Elsevier
Concerns about potentially harmful effects on the visual system due to the use of head
mounted displays (HMDs) in general, and stereoscopic systems in particular, have been …

Oculomotor changes within virtual environments

PA Howarth - Applied Ergonomics, 1999 - Elsevier
This paper discusses the oculomotor changes which might be expected to occur during
immersion in a virtual environment whilst wearing a Head mounted display (HMD). To do so …

The development of a symptom questionnaire for assessing virtual reality viewing using a head-mounted display

SL Ames, JS Wolffsohn, NA Mcbrien - Optometry and Vision …, 2005 - journals.lww.com
Purpose. Virtual reality devices, including virtual reality head-mounted displays, are
becoming increasingly accessible to the general public as technological advances lead to …

Ocular effects of virtual reality headset wear in young adults

PRK Turnbull, JR Phillips - Scientific reports, 2017 - nature.com
Virtual Reality (VR) headsets create immersion by displaying images on screens placed
very close to the eyes, which are viewed through high powered lenses. Here we investigate …

Potential hazards of viewing 3‐D stereoscopic television, cinema and computer games: a review

PA Howarth - Ophthalmic and Physiological Optics, 2011 - Wiley Online Library
Citation information: Howarth PA. Potential hazards of viewing 3‐D stereoscopic television
and cinema: a review. Ophthalmic Physiol Opt 2011, 31, 111–122. doi: 10.1111/j. 1475 …

Effects of immersive virtual reality headset viewing on young children: visuomotor function, postural stability, and motion sickness

L Tychsen, P Foeller - American journal of ophthalmology, 2020 - Elsevier
Purpose To assess the safety of VR 3D headset (virtual reality 3-dimensional binocular-
stereoscopic near-eye display) use in young children. Product safety warnings that …

Comparison of visual fatigue caused by head-mounted display for virtual reality and two-dimensional display using objective and subjective evaluation

M Hirota, H Kanda, T Endo, T Miyoshi, S Miyagawa… - Ergonomics, 2019 - Taylor & Francis
This study aimed to evaluate objective and subjective visual fatigue experienced before and
after performing a visual task while using a head-mounted display for virtual reality (VR …