The body of the gamer: game art and gestural excess

TH Apperley - Digital Creativity, 2013 - Taylor & Francis
Where is the body of the gamer in game art? While game art explores the materiality of
digital games through examinations of the glitch, and in-game performances, it is less …

[图书][B] Drawing basics and video game art: Classic to cutting-edge art techniques for winning video game design

C Solarski - 2012 - books.google.com
" This book supports my own 30-year crusade to demonstrate that games are an art form that
undeniably rivals traditional arts. It gives detailed explanations of game art techniques and …

[图书][B] Playing at a Distance: Borderlands of Video Game Aesthetic

S Fizek - 2022 - books.google.com
An essential exploration of the video game aesthetic that decenters the human player—
requiring little human action—and challenges what it means to play. Do we play video …

Wii are out of control: Bodies, game screens and the production of gestural excess

B Simon - Game Screens and the Production of Gestural Excess …, 2009 - papers.ssrn.com
This paper looks at the ways that the Nintendo Wii might shift the locus of game analysis
away from the screen and more towards players' corporeal relationship to the screen. The …

Playful Aesthetics: Toward a ludic language

M Flanagan - The gameful world: Approaches, issues, applications, 2014 - direct.mit.edu
9 play experiences (the widespread accessibility of mediated sports, mobile games, an
“addiction” to console games, and more) that have fueled a thirst for structured challenges …

Virtual bodies, or cyborgs are people too

J Boulter - Digital gameplay: Essays on the nexus of game and …, 2005 - books.google.com
This paper examines the figuration of the body in so-called “first person shooter” video
games. The body in the video game is the site of expressions of anxiety, power, and desire …

The emancipated player

G Farca - Proceedings of DiGRA/FDG 2016 Conference, 2016 - dl.digra.org
Elevating video games to the same aesthetic level as other forms of representational art, this
paper explores humankind's inherent drive towards aesthetic beauty and the creation of …

The magic circle and the mobility of play

C Moore - Convergence, 2011 - journals.sagepub.com
Convergent media and communication technologies have changed what it means for games
to be mobile, but play has a mobility of its own that often goes unacknowledged. This article …

Horizons already here: video games and landscape

S Murray - Art journal, 2020 - Taylor & Francis
Crowther (screenshot by the author; published under fair use) 43 artjournal moderator of the
dialogue, I was struck by the fact that, although the medium is now more than sixty years old …

[图书][B] A play of bodies: How we perceive videogames

B Keogh - 2018 - books.google.com
An investigation of the embodied engagement between the playing body and the
videogame: how player and game incorporate each other. Our bodies engage with …