A survey of full-body motion reconstruction in immersive virtual reality applications

P Caserman, A Garcia-Agundez… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Due to recent advances in virtual reality (VR) technology, the development of immersive VR
applications that track body motions and visualize a full-body avatar is attracting increasing …

The matrix has you: realizing slow motion in full-body virtual reality

M Rietzler, F Geiselhart, E Rukzio - … of the 23rd ACM Symposium on …, 2017 - dl.acm.org
While we perceive time as a constant factor in the real world, it can be manipulated in media.
Being quite easy for linear media, this is used for various aspects of storytelling eg, by …

Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices

F Jiang, X Yang, L Feng - Proceedings of the 15th ACM SIGGRAPH …, 2016 - dl.acm.org
Almost all VR multi-person applications have the requirement of reconstructing the whole-
body motions in real-time in order to create deeper immersion. In fact, if we can ensure that …

Real-time body tracking in virtual reality using a Vive tracker

P Caserman, A Garcia-Agundez, R Konrad, S Göbel… - Virtual Reality, 2019 - Springer
Due to recent improvements in virtual reality (VR) technology, the number of novel
applications for entertainment, education, and rehabilitation has increased. The primary goal …

Coolmoves: User motion accentuation in virtual reality

K Ahuja, E Ofek, M Gonzalez-Franco, C Holz… - Proceedings of the …, 2021 - dl.acm.org
Current Virtual Reality (VR) systems are bereft of stylization and embellishment of the user's
motion-concepts that have been well explored in animations for games and movies. We …

[PDF][PDF] Off-the-shelf, real-time, human body motion capture for synthetic environments

W Frey, M Zyda, R McGhee… - … Postgraduate School, USA, 1996 - researchgate.net
Human body tracking is a very important issue in synthetic environments, pervading every
application. The repercussions of not providing adequate methods of motion capture for the …

Free-viewpoint video of human actors

J Carranza, C Theobalt, MA Magnor… - ACM transactions on …, 2003 - dl.acm.org
In free-viewpoint video, the viewer can interactively choose his viewpoint in 3-D space to
observe the action of a dynamic real-world scene from arbitrary perspectives. The human …

Hybridtrak: Adding full-body tracking to vr using an off-the-shelf webcam

J Yang, T Chen, F Qin, MS Lam… - Proceedings of the 2022 …, 2022 - dl.acm.org
Full-body tracking in virtual reality improves presence, allows interaction via body postures,
and facilitates better social expression among users. However, full-body tracking systems …

Human-avatar interaction in metaverse: Framework for full-body interaction

KY Lam, L Yang, A Alhilal, LH Lee, G Tyson… - Proceedings of the 4th …, 2022 - dl.acm.org
The metaverse is a network of shared virtual environments where people can interact
synchronously through their avatars. To enable this, it is necessary to accurately capture and …

Motion recognition of self and others on realistic 3D avatars

S Narang, A Best, A Feng, S Kang… - … and Virtual Worlds, 2017 - Wiley Online Library
Current 3D capture and modeling technology can rapidly generate highly photo‐realistic 3D
avatars of human subjects. However, while the avatars look like their human counterparts …