First person movement control with palm normal and hand gesture interaction in virtual reality

C Khundam - 2015 12th International Joint Conference on …, 2015 - ieeexplore.ieee.org
Virtual reality (VR) has become a very popular technology in recent years, which used in the
field of multimedia for various purposes. One of the applications that widely used for …

Double hand-gesture interaction for walk-through in VR environment

F Zhang, S Chu, R Pan, N Ji, L Xi - 2017 IEEE/ACIS 16th …, 2017 - ieeexplore.ieee.org
In this paper, we present a double hand-gesture interaction (DHGI) method for walk-through
in VR environment with an Oculus Rift headset and Leap Motion function. The user can …

Real-time gesture recognition using 3D depth camera

GF He, SK Kang, WC Song… - 2011 IEEE 2nd …, 2011 - ieeexplore.ieee.org
This paper proposes a vision-based human-computer interface system that can interpret a
user's gestures in real time to manipulate windows and games. The system uses a 3D depth …

Real-time finger tracking for virtual instruments

MH Hsu, TK Shih, JS Chiang - 2014 7th International …, 2014 - ieeexplore.ieee.org
Human Computer Interaction is becoming a major component in computer science related
fields allowing humans to communicate with machines in very simple ways exploring new …

Real-time hands-free immersive image navigation system using Microsoft Kinect 2.0 and Leap Motion Controller

M Sreejith, S Rakesh, S Gupta… - 2015 Fifth National …, 2015 - ieeexplore.ieee.org
This paper presents a real-time hands-free immersive image navigation system that can
respond to various gestures and voice commands. We combine Microsoft Kinect 2.0 and …

A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment

LM Chun, H Arshad, T Piumsomboon… - 2015 International …, 2015 - ieeexplore.ieee.org
The computers nowadays are powerful enough to make the virtual reality technology more
practical. Virtual reality is expected to have a bright future due to the rise of several virtual …

Pointman-a new control for simulating tactical infantry movements

JN Templeman, LE Sibert, RC Page… - 2007 IEEE Virtual …, 2007 - ieeexplore.ieee.org
Pointmantrade is a new virtual locomotion control that uses a conventional dual joystick
gamepad combined with a tracked head-mounted display and sliding foot pedals. Unlike …

[HTML][HTML] Controlling continuous locomotion in virtual reality with bare hands using hand gestures

A Schäfer, G Reis, D Stricker - … Conference on Virtual Reality and Mixed …, 2022 - Springer
Moving around in a virtual world is one of the essential interactions for Virtual Reality (VR)
applications. The current standard for moving in VR is using a controller. Recently, VR Head …

Full body interaction in virtual reality with affordable hardware

TM Takala, M Matveinen - 2014 IEEE Virtual Reality (VR), 2014 - ieeexplore.ieee.org
Summary form only given. Recently a number of affordable game controllers have been
adopted by virtual reality (VR) researchers [1][4]. We present a video 1 of a VR demo called …

User study of VR basic controller and data glove as hand gesture inputs in VR games

S Lee, K Park, J Lee, K Kim - 2017 international symposium on …, 2017 - ieeexplore.ieee.org
User Study of VR Basic Controller and Data Glove as Hand Gesture Inputs in VR Games Page 1
User study of VR basic controller and data glove as hand gesture inputs in VR games Seokwon …