Recent research tried involving different end-users in the design of smart things, such as smart watches that sense high temperature, process it, and react by vibrating. Designing …
Designing smart things, so as to ideate and program them, is a complex process and an empowerment opportunity. Toolkits can help non-experts engage in their design, that is, in …
Abstract The “Game of Internet of Things” toolkit (IoTgo) follows a playful approach for supporting end users in creating Internet of Things (IoT) smart things. End users, especially …
ABSTRACT A smart bracelet that reacts to a person's heartbeat. A smart bench that invites passers-by to sit close. These and others are smart things, part of the Internet of Things (IoT) …
Several workshops use toolkits to engage children in the design of smart things, that is, everyday things like toys enhanced with computing devices and capabilities. In general, the …
Smart things are everywhere, from smart watches to smart toys. Children are used to them but they do not know how they are made. Engaging children in the design of smart things …
In recent years, research in Child–ComputerInteraction has shifted the focus from design with children, giving them a voice in the design process, to design by children to bring child …
In this paper we report on research exploring the privacy, security and safety implications of children being able to program Internet of Things devices. We present our methodology for …
Smart solutions are widespread and diversified. Smart cities and smart objects are example of smart solutions. Their design usually follows certain patterns so that they can detect …