Optimizing the Utilization of Game-Based Learning Application for Elementary Students First Phase

S Sukasmi, A Asrowi, NA Drajati - Jurnal Obsesi: Jurnal Pendidikan …, 2022 - obsesi.or.id
Smartphone was a technology-based device that was almost used and owned by every
individual, both teachers and students. This study aimed to identify opportunities for using …

Pengembangan media pembelajaran berbasis aplikasi game quiz pada mata pelajaran pendidikan agama Islam

AR Daulay, S Halimah, N Anas - Jurnal EDUCATIO: Jurnal …, 2023 - jurnal.iicet.org
Penggunaan smartphone pada siswa dapat memberikan dampak dan pengaruh yang
berarti bagi siswa secara fisik maupun mental. smartphone dapat mempengaruhi aspek …

Analysis of android-based game learning media needs on elementary thematic learning

M Murtiningsih, D Darsinah, MD Wulandari… - Jurnal Kependidikan …, 2022 - journal.uny.ac.id
This study aimed at identifying the need of android-based game learning media as an
elementary thematic learning medium. This is qualitative research with an R & D (Research …

Penggunaan Alat Permainan Edukatif sebagai Media Pembelajaran dalam Kegiatan Bermain sambil Belajar

L Affandi, BI Sappaile, F Warwer… - Global Education …, 2023 - journal.civiliza.org
I am using educational game tools as learning media in playing while learning is an
important topic in children's education. As an artificial intelligence, I cannot provide an …

Media Pembelajaran Berbasis Game untuk Meningkatkan Apresiasi Lingkungan di TK Tunas Bangsa: Studi Eksplorasi Kebutuhan

E Endriyati, AH Setiawan… - Attractive: Innovative …, 2023 - attractivejournal.com
Research into educational games to increase environmental appreciation is becoming
urgent due to increasingly worrying climate change and environmental damage. This …

Perancangan Media Pembelajaran Berbasis Game Edukasi Menggunakan Construct 2

A Yuditihwa, R Okra, HA Musril… - … Journal of Learning …, 2023 - journal.makwafoundation.org
The aim of this research is to create a useful and efficient educational game-based learning
media in informatics learning using Construct 2 software. This research is based on the …

Smartphone-based application †œQuizizz†as a learning media

RP Wibawa, RI Astuti, BA Pangestu - Dinamika Pendidikan, 2019 - journal.unnes.ac.id
This study aims to find out the application and contribution of smartphone-based application
†œâ€ œquizizz††as learning media in the University of PGRI Madiun. The method …

Dampak Penggunaan Gadget dalam Pembelajaran pada Siswa Sekolah Dasar

PAS Sari, JDP Puspitasari… - Indo-MathEdu …, 2024 - indo-intellectual.id
The use of gadget technology in elementary school students' learning has a big impact on
the teaching and learning process. This study aims to find out the impact of using gadget …

Pembuatan media pembelajaran berbasis smartphone memanfaatkan aplikasi quizlet, quizizz, dan perangkat lunak EclipseCrossword

EK Aribowo, A Purwanto - Jurnal Pengabdian Pada Masyarakat, 2021 - ppm.ejournal.id
ABSTRACT CREATING LEARNING MEDIA BASED ON SMARTPHONE USING QUIZLET,
QUIZIZZ, AND ECLIPSECROSSWORD SOFTWARE. Most secondary school teachers still …

Analysis of Android-Based Educational Game Media Development Needs for Social Studies Learning in Elementary Schools

E Hertati - JTP-Jurnal Teknologi Pendidikan, 2022 - journal.unj.ac.id
This study aims to find out information about the need for educational games, perceptions of
educational games, and educational game design according to teachers and students. The …