MEC-assisted immersive VR video streaming over terahertz wireless networks: A deep reinforcement learning approach

J Du, FR Yu, G Lu, J Wang, J Jiang… - IEEE Internet of Things …, 2020 - ieeexplore.ieee.org
Immersive virtual reality (VR) video is becoming increasingly popular owing to its enhanced
immersive experience. To enjoy ultrahigh resolution immersive VR video with wireless user …

Resource management for pervasive-edge-computing-assisted wireless VR streaming in industrial Internet of Things

P Lin, Q Song, D Wang, FR Yu, L Guo… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Wireless virtual reality (VR) is increasingly used in industrial Internet of Things (IIoTs).
However, ultra-high viewport rendering demands and excessive terminal energy …

Learning-based prediction, rendering and transmission for interactive virtual reality in RIS-assisted terahertz networks

X Liu, Y Deng, C Han… - IEEE Journal on Selected …, 2021 - ieeexplore.ieee.org
The quality of experience (QoE) requirements of wireless virtual reality (VR) can only be
satisfied with high data rate, high reliability, and low VR interaction latency. This high data …

Learning-based prediction, rendering and association optimization for MEC-enabled wireless virtual reality (VR) networks

X Liu, Y Deng - IEEE Transactions on Wireless …, 2021 - ieeexplore.ieee.org
Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from
anywhere at anytime. However, providing wireless VR users with seamless connectivity and …

Taming the latency in multi-user VR 360°: A QoE-aware deep learning-aided multicast framework

C Perfecto, MS Elbamby, J Del Ser… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for
smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR …

An adaptive wireless virtual reality framework in future wireless networks: A distributed learning approach

F Guo, FR Yu, H Zhang, H Ji… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Wireless virtual reality (VR) is predicted to become a killer application in 5G and beyond,
which provides an immersive experience and revolutionizes the way people communicate. It …

MEC-assisted panoramic VR video streaming over millimeter wave mobile networks

Y Liu, J Liu, A Argyriou, S Ci - IEEE Transactions on Multimedia, 2018 - ieeexplore.ieee.org
Panoramic virtual reality video (PVRV) is becoming increasingly popular since it offers a true
immersive experience. However, the ultra-high resolution of PVRV requires significant …

Edge computing meets millimeter-wave enabled VR: Paving the way to cutting the cord

MS Elbamby, C Perfecto, M Bennis… - 2018 IEEE Wireless …, 2018 - ieeexplore.ieee.org
In this paper, a novel proactive computing and mmWave communication for ultra-reliable
and low latency wireless virtual reality (VR is proposed. By leveraging information about …

Communication-constrained mobile edge computing systems for wireless virtual reality: Scheduling and tradeoff

X Yang, Z Chen, K Li, Y Sun, N Liu, W Xie… - IEEE Access, 2018 - ieeexplore.ieee.org
Mobile edge computing (MEC) is expected to be an effective solution to deliver virtual reality
(VR) videos over wireless networks. In contrast to previous computation-constrained MEC …

Deep reinforcement learning with communication transformer for adaptive live streaming in wireless edge networks

S Wang, S Bi, YJA Zhang - IEEE Journal on Selected Areas in …, 2021 - ieeexplore.ieee.org
The emerging mobile edge computing (MEC) technology has been recently applied to
improve the Quality of Experience (QoE) of network services, such as live video streaming …