Game-Based Learning and Systems Thinking: an Innovative Instructional Approach for the 21st Century

B Emihovich - TechTrends, 2024 - Springer
Serious games, board games, and well-designed commercial video games represent
emerging technologies that have been utilized by instructors to help students develop …

Digital game-based learning

WA Sadera, Q Li, L Song, L Liu - Computers in the Schools, 2014 - Taylor & Francis
This special issue of Computers in the Schools focuses on digital game-based learning.
Gaming has grown in popularity and become a defining characteristic of young learners …

[图书][B] Cases on digital game-based learning: Methods, models, and strategies: methods, models, and strategies

Y Baek - 2013 - books.google.com
In K-12 classrooms, as well as on the college and university level, the incorporation of digital
games has played a vital role in the educational system. While introducing teachers to new …

Designing science learning with game-based approaches

M Liu, JA Rosenblum, L Horton… - Computers in the Schools, 2014 - Taylor & Francis
Given the growing popularity of digital games as a form of entertainment, educators are
interested in exploring using digital games as a tool to facilitate learning. In this study, we …

[PDF][PDF] Beyond textbooks and lectures: Digital game-based learning in STEM subjects

S Rapini - Mc Lean, Virginia: Center for Excellence in Education, 2012 - esa.org
This paper focuses on the growing movement of digital game-based learning and the
empirical evidence surrounding new research. How digital game-based learning can benefit …

Examining digital game-based learning through the lens of 21st century gamers

K Richards, W Min, A Games - Society for Information Technology & …, 2011 - learntechlib.org
This pilot study provides a glimpse into an after-school game design program, and the
implications for the teaching of computational thinking. Through the evaluation of two game …

[图书][B] New pedagogical approaches in game enhanced learning: Curriculum integration

S de Freitas, M Ott - 2013 - books.google.com
Digital games continue to enable innovative learning in the classroom, however, its
implementation into the educational system requires a fundamental approach to achieve its …

[PDF][PDF] Exploring 21 st Century Learning: Game design and creation, the students' experience

CC Navarrete, L Minnigerode - Proceedings of the …, 2013 - worldwideworkshop.com
This research focuses on the students' perspective of learning to program educational
games as observed through the 21st century skill set: Creativity and innovation learning; …

[图书][B] Making school a game worth playing: Digital games in the classroom

R Schaaf, N Mohan - 2014 - books.google.com
Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-
follow guide from experts Schaaf and Mohan helps you leverage technology students love …

Adoption and dissemination of digital game-based learning

J Huh - Handbook of research on instructional systems and …, 2008 - igi-global.com
Today's youth are growing up with video and computer games. With such constant exposure
to high-end graphics and games, it is no wonder that children find textbooks and traditional …