A Fedosov, M Kitazaki, W Odom… - Proceedings of the 2019 …, 2019 - dl.acm.org
Sharing economy services have become increasingly popular. In addition to various well- known for-profit activities in this space (eg, ride and apartment sharing), many community …
Professional designers often struggle to apply insights from HCI research in their work. To make academic knowledge more accessible to practitioners, HCI researchers have created …
Many non-profit resource sharing organizations and collectives (eg, libraries of things) and local peer-to-peer exchange initiatives leverage underutilized personal resources, such as …
This paper encircles explorative design research in a multiple stakeholder triple helix project concerning circular economy and household recycling. Design ethnography was employed …
J Hui - Proceedings of the 2015 ACM SIGCHI Conference on …, 2015 - dl.acm.org
While universities teach students how to build new products, few students choose to further implement their work due to limited resources and mentorship. Theories of learning and …
S Rüller, B Giménez Ciciolli, A Weibert, K Aal… - Proceedings of the …, 2022 - dl.acm.org
Design fiction, storytelling, and games provide creative entrances to co-design activities with different groups. These have emerged from a need to develop joint perspectives, a joint …
B Aryana, E Naderi, G Balis - The Design Journal, 2019 - Taylor & Francis
Collective activities such as crowdfunding, competitions, jams and hackathons are gaining more attention in innovation management. However, within the design domain such …
G Hsieh, BA Halperin, E Schmitz, YN Chew… - Proceedings of the …, 2023 - dl.acm.org
Card-based design tools–design cards–increasingly present opportunities to support practitioners. However, the breadth and depth of the design card landscape remain …
G Fischer, F Shipman - … and Rationale: Enhancing Human Experience by …, 2013 - Springer
The rise in social computing has facilitated a shift from consumer cultures, focused on producing finished media to be consumed passively, to cultures of participation, where …