Wireless multiplayer interactive virtual reality game systems with edge computing: Modeling and optimization

Z Chen, H Zhu, L Song, D He… - IEEE transactions on …, 2022 - ieeexplore.ieee.org
Wireless multiplayer interactive virtual reality (VR) game has the high computing workload of
VR and unpredictable interaction among players, which brings severe challenges to the …

Mobile edge resource optimization for multiplayer interactive virtual reality game

H Zhu, Y Li, Z Chen, L Song - 2021 IEEE Wireless …, 2021 - ieeexplore.ieee.org
Edge computing has been regarded as an efficient approach to achieve the multiplayer
interactive virtual reality (VR) game over wireless networks, where the game scenes can be …

Communication-constrained mobile edge computing systems for wireless virtual reality: Scheduling and tradeoff

X Yang, Z Chen, K Li, Y Sun, N Liu, W Xie… - IEEE Access, 2018 - ieeexplore.ieee.org
Mobile edge computing (MEC) is expected to be an effective solution to deliver virtual reality
(VR) videos over wireless networks. In contrast to previous computation-constrained MEC …

Qoe-oriented mobile virtual reality game in distributed edge networks

Y Zhang, L Pu, T Lin, J Yan - IEEE Transactions on Multimedia, 2023 - ieeexplore.ieee.org
Mobile edge computing is a promising framework for mobile virtual reality (VR) game.
Although there are several existing studies on the edge assisted mobile VR game system …

An adaptive wireless virtual reality framework in future wireless networks: A distributed learning approach

F Guo, FR Yu, H Zhang, H Ji… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
Wireless virtual reality (VR) is predicted to become a killer application in 5G and beyond,
which provides an immersive experience and revolutionizes the way people communicate. It …

Mean-field-type game-based computation offloading in multi-access edge computing networks

RA Banez, H Tembine, L Li, C Yang… - IEEE Transactions …, 2020 - ieeexplore.ieee.org
Multi-access edge computing (MEC) has been proposed to reduce latency inherent in
traditional cloud computing. One of the services offered in an MEC network (MECN) is …

Resource management for pervasive-edge-computing-assisted wireless VR streaming in industrial Internet of Things

P Lin, Q Song, D Wang, FR Yu, L Guo… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Wireless virtual reality (VR) is increasingly used in industrial Internet of Things (IIoTs).
However, ultra-high viewport rendering demands and excessive terminal energy …

Edge computing meets millimeter-wave enabled VR: Paving the way to cutting the cord

MS Elbamby, C Perfecto, M Bennis… - 2018 IEEE Wireless …, 2018 - ieeexplore.ieee.org
In this paper, a novel proactive computing and mmWave communication for ultra-reliable
and low latency wireless virtual reality (VR is proposed. By leveraging information about …

Joint computation and communication cooperation for mobile edge computing

X Cao, F Wang, J Xu, R Zhang… - 2018 16th International …, 2018 - ieeexplore.ieee.org
This paper proposes a joint computation and communication cooperation approach in
mobile edge computing (MEC) systems for improving the energy efficiency in mobile …

Improving cloud gaming experience through mobile edge computing

X Zhang, H Chen, Y Zhao, Z Ma, Y Xu… - IEEE Wireless …, 2019 - ieeexplore.ieee.org
With the development of 4G/5G technology and smart devices, more and more users begin
to play games via their mobile devices. As a promising way to enable users to play any …