A systematic literature review of A* pathfinding

D Foead, A Ghifari, MB Kusuma, N Hanafiah… - Procedia Computer …, 2021 - Elsevier
A* is a search algorithm that has long been used in the pathfinding research community. Its
efficiency, simplicity, and modularity are often highlighted as its strengths compared to other …

[PDF][PDF] A*-based pathfinding in modern computer games

X Cui, H Shi - International Journal of Computer Science and …, 2011 - researchgate.net
Pathfinding in computer games has been investigated for many years. It is probably the most
popular but frustrating game artificial intelligence (AI) problem in game industry. Various …

The JPS pathfinding system

D Harabor, A Grastien - Proceedings of the International Symposium on …, 2012 - ojs.aaai.org
We describe a pathfinding system based on Jump Point Search (JPS): a recent and very
successful search strategy that performs symmetry breaking to speed up optimal pathfinding …

Online graph pruning for pathfinding on grid maps

D Harabor, A Grastien - Proceedings of the AAAI conference on artificial …, 2011 - ojs.aaai.org
Pathfinding in uniform-cost grid environments is a problem commonly found in application
areas such as robotics and video games. The state-of-the-art is dominated by hierarchical …

Reach for A*: Efficient Point-to-Point Shortest Path Algorithms

AV Goldberg, H Kaplan, RF Werneck - … Proceedings of the Eighth Workshop on …, 2006 - SIAM
We study the point-to-point shortest path problem in a setting where preprocessing is
allowed. We improve the reach-based approach of Gutman [17] in several ways. In …

[PDF][PDF] Fast point-to-point shortest path computations with arc-flags

M Hilger, E Köhler, RH Möhring… - Shortest Paths: Ninth …, 2008 - academia.edu
In this paper, we conduct a detailed study of the arc-flag approach introduced in [Lau97,
Lau04]. Arc-flags are a modification of Dijkstra's algorithm to accelerate point-to-point (p2p) …

Grid-based path-finding

P Yap - Advances in Artificial Intelligence: 15th Conference of …, 2002 - Springer
Path-finding is an important problem for many applications, including network traffic, robot
planning, military simulations, and computer games. Typically, a grid is superimposed over a …

K⁎: A heuristic search algorithm for finding the k shortest paths

H Aljazzar, S Leue - Artificial Intelligence, 2011 - Elsevier
We present a directed search algorithm, called K⁎, for finding the k shortest paths between a
designated pair of vertices in a given directed weighted graph. K⁎ has two advantages …

Improved A* path planning method based on the grid map

Y Ou, Y Fan, X Zhang, Y Lin, W Yang - Sensors, 2022 - mdpi.com
In obstacle spatial path planning, the traditional A* algorithm has the problem of too many
turning points and slow search speed. With this in mind, a path planning method that …

Dijkstra's and a-star in finding the shortest path: A tutorial

A Candra, MA Budiman… - … Conference on Data …, 2020 - ieeexplore.ieee.org
As one form of the greedy algorithm, Dijkstra's can handle the shortest path search with
optimum result in longer search time. Dijkstra's is contrary to A-Star, a best-first search …