Accessibility, natural user interfaces and interactions in museums: The IntARSI project

E Pietroni, A Pagano, L Biocca, G Frassineti - Heritage, 2021 - mdpi.com
In a museum context, people have specific needs in terms of physical, cognitive, and social
accessibility that cannot be ignored. Therefore, we need to find a way to make art and …

Beyond virtual museums: Experiencing immersive virtual reality in real museums

M Carrozzino, M Bergamasco - Journal of cultural heritage, 2010 - Elsevier
Contemporary museums are much more than places devoted to the placement and the
exhibition of collections and artworks; indeed, they are nowadays considered as a privileged …

UX designer and software developer at the mirror: assessing sensory immersion and emotional involvement in virtual museums

E Pietroni, A Pagano, B Fanini - Studies in Digital Heritage, 2018 - scholarworks.iu.edu
Virtual Museums (VMs) and their audiences have always been studied as separated worlds.
Recently the importance of cross-methodological studies has been accepted by the …

[PDF][PDF] A case study of an inclusive museum: The national archaeological museum of cagliari becomes “liquid”

AM Marras, MG Messina, D Mureddu… - Cultural heritage in a …, 2016 - library.oapen.org
Abstract From 6 to 20 June 2014, the General Directorate for the Promotion of Cultural
Heritage of Ministry of Cultural Heritage and Activities and Tourism (MIBACT) launched the …

Interactive technologies in museums: How digital installations and media are enhancing the visitors' experience

RIF Vaz, PO Fernandes, ACR Veiga - Handbook of research on …, 2018 - igi-global.com
With the constant development of digital means of entertainment–that are easily made
available to people and, in most cases, can be used anywhere–nowadays, a visit to a …

Integrated technologies for museum communication and interactive apps in the PON DiCet Project

F Gabellone - Augmented and Virtual Reality: Second International …, 2015 - Springer
This paper illustrates some results obtained by the IBAM ITLab in the Cultura e Turismo:
DiCet project financed with National Operational Program (Programmi Operativi Nazionali …

[PDF][PDF] Multiuser interaction in an archaeological landscape: the Flaminia project

M Forte, S Pescarin, E Pietroni, C Rufa - BAR International Series, 2006 - ark.lu.se
The virtual reconstruction of the archaeological landscape is an holistic process of great
complexity, that is made of relations and includes in a virtual ecosystem many kinds of data …

[PDF][PDF] Maximising accessibility in museum education through virtual reality: an inclusive perspective

L Campitiello, A Caldarelli, MD Todino… - Giornale Italiano di …, 2022 - u-pad.unimc.it
In recent years, several studies have been conducted to examine the use of virtual reality
within museums to aid in the process of teaching and learning about cultural heritage. This …

e-Archeo: a pilot national project to valorize Italian archaeological parks through digital and virtual reality technologies

E Pietroni, S Menconero, C Botti, F Ghedini - Applied System Innovation, 2023 - mdpi.com
Commissioned to ALES spa by the Ministry of Culture (MiC), the e-Archeo project was born
with the intention of enhancing and promoting knowledge of some Italian archaeological …

Evaluating virtual museums: Archeovirtual case study

S Pescarin, A Pagano, M Wallergård… - Archaeology in the …, 2012 - cambridge.org
November 2011 saw the opening of the exhibition “Archeovirtual” organized by CNR ITABC
and V-MusT Network of Excellence, in Paestum, Italy, under the general direction of BMTA …