ProGesAR: Mobile AR prototyping for proxemic and gestural interactions with real-world IoT enhanced spaces

H Ye, H Fu - Proceedings of the 2022 CHI Conference on Human …, 2022 - dl.acm.org
Real-world IoT enhanced spaces involve diverse proximity-and gesture-based interactions
between users and IoT devices/objects. Prototyping such interactions benefits various …

AR interfacing with prototype 3D applications based on user-centered interactivity

S Kim, AK Dey - Computer-Aided Design, 2010 - Elsevier
Augmented Reality (AR) has been acclaimed as one of the promising technologies for
advancing future UbiComp (Ubiquitous Computing) environments. Despite a myriad of AR …

[PDF][PDF] Visually plausible human-object interaction capture from wearable sensors

V Guzov, T Sattler, G Pons-Moll - arXiv preprint arXiv:2205.02830, 2022 - pure.mpg.de
In everyday lives, humans naturally modify the surrounding environment through
interactions, eg, moving a chair to sit on it. To reproduce such interactions in virtual spaces …

Teachable reality: Prototyping tangible augmented reality with everyday objects by leveraging interactive machine teaching

K Monteiro, R Vatsal, N Chulpongsatorn… - Proceedings of the …, 2023 - dl.acm.org
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for
creating interactive tangible AR applications with arbitrary everyday objects. Teachable …

Evaluating User Interactions in Wearable Extended Reality: Modeling, Online Remote Survey, and In-Lab Experimental Methods

Y Ghasemi, H Jeong, KB Park, SH Choi, JY Lee - IEEE Access, 2023 - ieeexplore.ieee.org
The benefits of interaction techniques in extended reality (XR) have been investigated over
the years. However, less attention has been given to comparing different methods to …

Interaction replica: Tracking human–object interaction and scene changes from human motion

V Guzov, J Chibane, R Marin, Y He… - … Conference on 3D …, 2024 - ieeexplore.ieee.org
Our world is not static and humans naturally cause changes in their environments through
interactions, eg, opening doors or moving furniture. Modeling changes caused by humans is …

Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality

S Reig, E Principe Cruz, MM Powers, J He… - Proceedings of the …, 2023 - dl.acm.org
Technology, especially the smartphone, is villainized for taking meaning and time away from
in-person interactions and secluding people into “digital bubbles”. We believe this is not an …

ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMD

H Ye, J Leng, C Xiao, L Wang, H Fu - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
The rapid advances in technologies have brought new interaction paradigms of smart
objects (eg, digital devices) beyond digital device screens. By utilizing spatial properties …

Iot avatars: Mixed reality hybrid objects for core ambient intelligent environments

Y Shao, N Lessio, A Morris - Procedia Computer Science, 2019 - Elsevier
Abstract The Internet of Things (IoT) continues its growth, adoption, toward ubiquitous usage
but is not without the inevitable communication bandwidth challenge. Human-computer …

ExProtoVAR: A lightweight tool for experience-focused prototyping of augmented reality applications using virtual reality

N Pfeiffer-Leßmann, T Pfeiffer - … , HCI International 2018, Las Vegas, NV …, 2018 - Springer
The exciting thing about augmented reality (AR) as an emerging technology is that there is
not yet a common design language, nor a set of standard functionalities or patterns. Users …