Shaping pro-social interaction in VR: an emerging design framework

J McVeigh-Schultz, A Kolesnichenko… - Proceedings of the 2019 …, 2019 - dl.acm.org
Commercial social VR applications represent a diverse and evolving ecology with
competing models of what it means to be social in VR. Drawing from expert interviews, this …

Harassment in social VR: Implications for design

L Blackwell, N Ellison, N Elliott-Deflo… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
We interviewed VR users (n= 25) about their experiences with harassment, abuse, and
discomfort in social YR. We find that users' definitions ofonline harassment'are subjective …

Understanding emerging design practices for avatar systems in the commercial social vr ecology

A Kolesnichenko, J McVeigh-Schultz… - Proceedings of the 2019 …, 2019 - dl.acm.org
In the emerging ecology of commercial social VR, avatars that serve to represent individuals
within these multi-user virtual worlds are at the heart of the embodied social experience …

A design space for social presence in VR

A Yassien, P ElAgroudy, E Makled… - Proceedings of the 11th …, 2020 - dl.acm.org
After the outbreak of COVID-19, creating believable social virtual environments to substitute
face-to-face interactions became vital. Social presence is essential for creating realistic and …

My body, my avatar: How people perceive their avatars in social virtual reality

G Freeman, S Zamanifard, D Maloney… - Extended Abstracts of the …, 2020 - dl.acm.org
The perception and experience of avatars has been critical to understand the social
dynamics in virtual environments, online gaming, and collaborative systems. How would …

It is complicated: Interacting with children in social virtual reality

D Maloney, G Freeman, A Robb - 2020 IEEE Conference on …, 2020 - ieeexplore.ieee.org
Social VR refers to 3D virtual spaces where multiple users can interact with one another
through VR head-mounted displays. These novel digital spaces are dramatically …

Social virtual reality: ethical considerations and future directions for an emerging research space

D Maloney, G Freeman, A Robb - … on virtual reality and 3D user …, 2021 - ieeexplore.ieee.org
The boom of commercial social virtual reality (VR) platforms in recent years has signaled the
growth and wide-spread adoption of consumer VR. Social VR platforms draw aspects from …

Falling asleep together: What makes activities in social virtual reality meaningful to users

D Maloney, G Freeman - Proceedings of the Annual Symposium on …, 2020 - dl.acm.org
The increasingly popular social virtual reality (VR) is dramatically transforming how people
meet, interact, and socialize online. These immersive digital spaces blend aspects of the …

The case for “weird social” in VR/XR: a vision of social superpowers beyond meatspace

J McVeigh-Schultz, K Isbister - Extended abstracts of the 2021 CHI …, 2021 - dl.acm.org
COVID underscores the potential of VR meeting tools to compensate for lack of embodied
communication in applications like Zoom. But both research and commercial VR meeting …

The most social platform ever? A survey about activities & motives of social VR users

P Sykownik, L Graf, C Zils… - 2021 IEEE Virtual Reality …, 2021 - ieeexplore.ieee.org
We present online survey results on social virtual reality (social VR) users' activities and
usage motives. Based on content analysis of users' free-text responses, we found that most …