Game or watch: The effect of interactivity on arousal and engagement in video game media

J Juvrud, G Ansgariusson, P Selleby… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
This study examined arousal and engagement during video game play for interactive
players and passive spectators who watched a recording of gameplay. We examined …

The thrill is gone, but you might not know: Habituation and generalization of biophysiological and self-reported arousal responses to video games

M Grizzard, R Tamborini, JL Sherry… - Communication …, 2015 - Taylor & Francis
Past research on consequences of video game play have conflated two distinct
psychological mechanisms, habituation and generalization, into a unified process dubbed …

The effects of technological advancement and violent content in video games on players' feelings of presence, involvement, physiological arousal, and aggression

JD Ivory, S Kalyanaraman - Journal of Communication, 2007 - academic.oup.com
The possible impact of technological advancement on video games' effects—particularly in
the case of violent games—has often been discussed but has not been thoroughly explored …

Spatial presence and emotions during video game playing: Does it matter with whom you play?

N Ravaja, T Saari, M Turpeinen, J Laarni… - Presence …, 2006 - direct.mit.edu
The authors examined whether the nature of the opponent (computer, friend, or stranger)
influences spatial presence, emotional responses, and threat and challenge appraisals …

23 Video Games and Attention

R West, K Bailey - The Oxford handbook of media psychology, 2013 - books.google.com
The widespread consumption of video games has led social commentators and scientists to
question the effects of this medium on the human experience. Within the social and cognitive …

Being in the game: Effects of avatar choice and point of view on psychophysiological responses during play

S Lim, B Reeves - Media psychology, 2009 - Taylor & Francis
The innovative features of multi-player computer games offer compelling opportunities for
self-representation during interactions, and the ways in which these avatars are chosen and …

[图书][B] Mood management and video-game engagement: The importance of user-experience and gender in assessing the psychological effects of video-game play

CA Serrone - 2012 - search.proquest.com
The overall purpose of this thesis was to investigate the psychological effects of video-game
play. The two central goals were to (a) compare and contrast three classic media theories …

Measuring video game engagement through the cognitive and affective dimensions

D Sharek, E Wiebe - Simulation & Gaming, 2014 - journals.sagepub.com
Aim. This study investigates a novel technique for measuring video game engagement by
capturing behavioral data with little task interference. Background. Flow Theory and …

Effectance, self-efficacy, and the motivation to play video games

K Christoph, H Tilo - Playing video games, 2012 - api.taylorfrancis.com
When communication researchers consider computer games (and video games) as a new
form of media entertainment, they typically highlight those games' interactivity because it is …

The effects of an action video game on visual and affective information processing

K Bailey, R West - Brain research, 2013 - Elsevier
Playing action video games can have beneficial effects on visuospatial cognition and
negative effects on social information processing. However, these two effects have not been …