GJ Hwang, CH Chen - British Journal of Educational …, 2017 - Wiley Online Library
In this paper, an inquiry‐based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in‐field learning activities. To show the …
HY Sung, GJ Hwang, YF Yen - Computers & Education, 2015 - Elsevier
Heath education is an important component of the curriculum for fostering children's correct health knowledge and good daily life habits. However, educators have indicated that most …
H Salovaara - Journal of computer assisted learning, 2005 - Wiley Online Library
The aim of this study is to investigate students' use of cognitive learning strategies in inquiry‐ based computer‐supported collaborative learning (CSCL). A process‐oriented interview …
Many studies have used the potential of computer games to promote students' attitudes toward learning and increase their learning performance. A few studies have transformed …
HY Sung, GJ Hwang, CJ Lin, TW Hong - Computers & Education, 2017 - Elsevier
Abstract The Analects of Confucius is an important course in the curriculum of Asian Studies in the Chinese community and around the world. Students have to learn a collection of the …
YC Chang, HY Peng, HC Chao - Interactive learning environments, 2010 - Taylor & Francis
In recent years, games have been proven to be an effective tool in supplementing traditional teaching methods. Through game playing, students can strengthen their cognitive …
Computational thinking (CT), a way to think about solving problems, is recognized as a basic skill for the 21st century. Although game-based learning (GBL) has been shown to improve …
In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have …
This paper illustrates the efficiency of implementing an inquiry-based teaching and learning module on the development of workplace communication competence and collaborative …