With innovations in the field of gaze and eye tracking, a new concentration of research in the area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …
D Shin - Computers in human behavior, 2022 - Elsevier
Drawing on the theory of affordance, we conceptualize affordance actualization for the metaverse games (MG) relative to the affordances of internalized and embodied …
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is used in medicine, education, games, navigation, maintenance, product design, and …
To support the nuances of collaborative work, many researchers have been exploring the field of Augmented Reality (AR), aiming to assist in co-located or remote scenarios …
MK Bekele, E Champion - Frontiers in Robotics and AI, 2019 - frontiersin.org
In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural …
B Marques, S Silva, J Alves, A Rocha, P Dias… - International Journal on …, 2022 - Springer
Problem solving in Industry 4.0 often requires collaboration among remote team members, which face increased complexity on their daily tasks and require mechanisms with adaptive …
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
Abstract Remote Collaboration mediated by Mixed and Augmented Reality (MR/AR) shows great potential in scenarios where physically distributed collaborators need to establish a …
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non- verbal cues are missing. While several biosignal representations exist, designing effective …