[HTML][HTML] Extended reality in spatial sciences: A review of research challenges and future directions

A Çöltekin, I Lochhead, M Madden… - … International Journal of …, 2020 - mdpi.com
This manuscript identifies and documents unsolved problems and research challenges in
the extended reality (XR) domain (ie, virtual (VR), augmented (AR), and mixed reality (MR)) …

The eye in extended reality: A survey on gaze interaction and eye tracking in head-worn extended reality

A Plopski, T Hirzle, N Norouzi, L Qian… - ACM Computing …, 2022 - dl.acm.org
With innovations in the field of gaze and eye tracking, a new concentration of research in the
area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality …

The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games

D Shin - Computers in human behavior, 2022 - Elsevier
Drawing on the theory of affordance, we conceptualize affordance actualization for the
metaverse games (MG) relative to the affordances of internalized and embodied …

Collaborative work in augmented reality: A survey

M Sereno, X Wang, L Besançon… - … on Visualization and …, 2020 - ieeexplore.ieee.org
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is
used in medicine, education, games, navigation, maintenance, product design, and …

A conceptual model and taxonomy for collaborative augmented reality

B Marques, S Silva, J Alves, T Araujo… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
To support the nuances of collaborative work, many researchers have been exploring the
field of Augmented Reality (AR), aiming to assist in co-located or remote scenarios …

[HTML][HTML] A comparison of immersive realities and interaction methods: Cultural learning in virtual heritage

MK Bekele, E Champion - Frontiers in Robotics and AI, 2019 - frontiersin.org
In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV),
and Mixed Reality (MxR) have become popular immersive reality technologies for cultural …

Remote collaboration in maintenance contexts using augmented reality: insights from a participatory process

B Marques, S Silva, J Alves, A Rocha, P Dias… - International Journal on …, 2022 - Springer
Problem solving in Industry 4.0 often requires collaboration among remote team members,
which face increased complexity on their daily tasks and require mechanisms with adaptive …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

A critical analysis on remote collaboration mediated by Augmented Reality: Making a case for improved characterization and evaluation of the collaborative process

B Marques, A Teixeira, S Silva, J Alves, P Dias… - Computers & …, 2022 - Elsevier
Abstract Remote Collaboration mediated by Mixed and Augmented Reality (MR/AR) shows
great potential in scenarios where physically distributed collaborators need to establish a …

Understanding and designing avatar biosignal visualizations for social virtual reality entertainment

S Lee, A El Ali, M Wijntjes, P Cesar - … of the 2022 CHI Conference on …, 2022 - dl.acm.org
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-
verbal cues are missing. While several biosignal representations exist, designing effective …